No good with words, just some suggestions. Command: /pvp stats Output: PlayerName's PVP Stats Players Killed: Number of Deaths: Command: /pvp level Output: PlayerName's PVP Level Player Level: ## Kills until next level: ## Note: Leveling up is rewarding! Level-up Prizes: 5: PlayerName's PVP Fish (Lore: Smell that? That is the stench of fear! (And fish)) 25: PlayerName's PVP Wooden Sword (Lore: Well, an upgrade IS an upgrade!) 50: PlayerName's PVP Staff of Flames (Lore: Hit a player in PVP to set fire to them) 100: PlayerName's PVP Stone Slab (Lore: All hail SkyDragonv8, the Stone Slab God!) OR 100: Max Res Voucher (Lore of a normal max-res voucher) OR 100: Stolen Ban Hammer (Lore: Although not usable in the right hands, it does deal some damage) ^^This is a Diamond Axe^^ I will not be saying enchantments for the Stolen Ban Hammer, for I have never held one. I do believe that this will increase the activity in the PVP arenas and make it even more fun.
Sounds quite interesting, although as Krysyy said, someone will definitely find a way to grind it and get a whole whack-load of max res vouchers. Otherwise, totally awesome idea.
I've managed to nab a ban hammer, I will post a pict or vid later. It's very strange... EDIT : I have stolen some more gear.
Would need to calculate whom had done the most damage too. I can see a lot of people jumping into mosh pits of players after it has been going on for a few minutes and collecting all the kills without having to do 90% of the work. Aka we need a method of assist counting*
I do have one problem with it... When I'm collecting jelle68 heads. I take my alt and I'll "kill" myself Some times... So when I want to get a DC to auction (I have done this) than does ilse32 get a lot of levels, and I think That isn't the maening of it
Krysyy has addressed that a bit up, I do not know of any fix. Why don't you just made a head farm in the wild? Much less work.