Aikar has to go 24 hours of playing EMC.NO CODING Aikar. CHALLENGE ACCEPT LINK < https://docs.google.com/document/d/15gS7a1pxBPj3kV1ERGS8yGgiW0gJQv_j19Ovya0HBZ4/pub> CHALLENGE DENY LINK < https://docs.google.com/document/d/1VGKGD3dh4fVuOOqyUKPU3zForOH-8zDx0shG_bAaSDo/pub> DO NOT DENY AIKAR!?!?!
There is no 'code' for Momentus. He is custom coded within the server. You'd need to convert all that into a distribulable mod which is an awful lot of work for seemingly no reason.
Actually there is code The main things which got customized is its behavior, but Momentus itself is pure vanilla, even the option to spawn reinforcements is basically a vanilla feature (though I have to admit that I haven't gotten my fingers behind that attribute yet). Want your own (braindead) Momentus? You'll need to be in a world where you got access to cheats: Give yourself a command block: /give @p command_block. The reason for this is because the summon command is much too long to fit in your chat window. Go into creative using: /gamemode 1. If you don't then you cannot edit the command block. Place the command block somewhere, if you're not familiar with spawn locations then make sure that you're facing a negative Z axis and that your height (y value) isn't above 64. The command below will spawn the Momentus "look alike" 5 blocks from your current location on the Z axis (blue line points towards you when pressing F3) and on Y 64. Now paste the following into the command block: Code: /summon Giant ~ 64 ~-5 {Equipment:[{id:wooden_sword,count:0,tag:{ench:[{id:0,lvl:2}]}},{},{},{},{id:leather_helmet,count:1,tag:{ench:[{id:0,lvl:2}],display:{color:334433}}}],NoAI:0,Attributes:[{Name:zombie.spawnReinforcements,Base:0.7,Modifiers:[{Name:zombie.spawnReinforcements,Amount:3,Operation:1}]}]} What you basically get is a passive Zombie giant which holds an enchanted wooden sword and wears an enchanted, greenish, leather helmet which is pretty close to the real Momentus. However; it won't attack if you fight it nor will it summon any reinforcements. I have been playing with those attributes but my main drive to come up with this command was to get a Momentus look alike in my own world. Which may or may not have something to do with the fantasy story I'm working on
And add another command block in front with: Code: /title @a title The ground shakes nearby and you'll have the real Momentus experience! OT: I think Aikar's head would explode P EDIT: This challenge might be difficult for him, because his job is also all about coding. He could only do this on Sundays and maybe Saturdays.
Of course you can spawn in a look-alike in vanilla, but none of its regular behavior would be there, which was my point. OT - Maybe it might be fun to challenge him to stay away from coding for 24 hours? Remember, that's time he could be spending to get dragon tombs out a day sooner >.>
every website has a code every thing on a computer has a code,codes are what make this website work,codes are what make EMC and other servers work,codes are atoms in the digi world
Actually, atoms and dark energy is what makes and holds most things together. Without them we wouldn't have computers and your idea of 'code being atoms'. >.>
I code for a day job too.... I kind of have to work at work >_> But theres a bit of code to handle damage changes, and more initializations than you can do with vanilla: Code: protected void onInitialize(final Giant entity) { super.onInitialize(entity); EntityAIApi.makeAggressive(entity, 24); EntityAIApi.setEntityMaxPathfindingRange(entity, 128); EntityAIApi.setEntitySize(entity, 0.4F, 16.6F); if (Tutorial.isTutorial(entity.getWorld())) { Residence residence = Residence.getResidence(entity); if (residence != null) { Location location = residence.getNamedLocations().get("!momentus"); if (location != null) { entity.teleport(location); } } EntityAIApi.setDisabledEntity(entity, true); } AttributesAPI.setAttribute(entity, AttributesAPI.Attribute.ATTACK_DAMAGE, 12); Util.addPotion(entity, PotionEffectType.DAMAGE_RESISTANCE, PERMA_EFFECT_LENGTH, 1); Util.addPotion(entity, PotionEffectType.SPEED, PERMA_EFFECT_LENGTH, 0); } the Path finding range and sizes i dont think you can control in summon.