If agree say so ;p Code: public static final UsableCustomItem LEOS_BLADE = new UsableSwordCustomItem("LeosBlade") { { ItemUtil.buildLore(this) .setName("&1Leo's Blade") .add("&4Use with extreme caution!") .makeFinal() .makeSoulbound() .save(); addUnsafeEnchantment(Enchantment.DURABILITY, 5); addUnsafeEnchantment(Enchantment.SMITE, 6); addUnsafeEnchantment(Enchantment.SHARPNESS, 6); addUnsafeEnchantment(Enchantment.KNOCKBACK, 4); addUnsafeEnchantment(Enchantment.FIREASPECT, 3); addUnsafeEnchantment(Enchantment.LOOTING, 4); } }; thank you, that is all. lolomgiwish
It's a little overpowered. And the name could use a little work. What event would this promotion go with, anyway?
Yes... >: D I will enflict spite on the zombies... They will not be able to live knowing I hate them.
Code: public static final UsableCustomItem Amazing_Potato = new UsablePotatoCustomItem("AmazingPotato") { { ItemUtil.buildLore(The amazing ptoato.) .setName("&6Amazing Potato") .add("&4Amazing") .makeSoulbound() .save(); addUnsafeEnchantment(Enchantment.DURABILITY, 5); addUnsafeEnchantment(Enchantment.SMITE, 6); addUnsafeEnchantment(Enchantment.SHARPNESS, 100); addUnsafeEnchantment(Enchantment.KNOCKBACK, 100); addUnsafeEnchantment(Enchantment.FIREASPECT, 100); addUnsafeEnchantment(Enchantment.LOOTING, 100); } };
Code: public static final UsableCustomItem Porphos_Stick = new UsableSwordCustomItem("PorphosStick") { { ItemUtil.buildLore(this) .setName("&1Porphos Stick") .add("&4Use with extreme caution!") .makeFinal() .makeSoulbound() .save(); addUnsafeEnchantment(Enchantment.KNOCKBACK, 100); } };
How about a brick with Sharpness 5 and soulbound? Not too too OP and still fun! It can be called "bemvino87's Combat Brick".
Code: public static final UsableCustomItem LEOS_BLADE = new UsableSwordCustomItem("LeosBlade") { { ItemUtil.buildLore(this) .setName("&1Leo's Blade") .add("&4Use with extreme caution!") .makeFinal() .makeSoulbound() .save(); addUnsafeEnchantment(Enchantment.DURABILITY, 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999); addUnsafeEnchantment(Enchantment.SMITE, 99999); addUnsafeEnchantment(Enchantment.SHARPNESS, 99999); addUnsafeEnchantment(Enchantment.KNOCKBACK, 100); addUnsafeEnchantment(Enchantment.FIREASPECT, 3); addUnsafeEnchantment(Enchantment.LOOTING, 10); } };