Official 1.8 Thread (Part 2) Changes

Discussion in 'General Minecraft Discussion' started by Unoski, Jan 16, 2014.

Thread Status:
Not open for further replies.
  1. The first thread had a character limit so I am posting all 1.8 Changes on here.
    ------
    General
    • Skin
      • Right and left arms and legs are now editable independently
      • Uses a char.png file with new layout and new dimensions
        • Dimensions for the file are now 64x64
      • Overlay now includes the whole body
        • Overlays are called hat, jacket, sleeves and pants legs
      • New "Skin Customization" button in the options menu
        • Cape visibility is now toggled from here
        • You can toggle the visibility of overlays, independent for each limb/body part
      • Skins are now more "stable"
        • Skins are less likely to reset to default in-game
        • Changing skins is more instant in servers
      • Backward-compatible
    • F3 debug screen
      • A lot more comprehensive
        • A lot of useless numbers and stats removed/replaced
      • Now has a shady background
      • Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
      • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
    • Block IDs
      • NBT data in commands can now use block/item names in place of numerical ids
      • Old ids still work, but are being phased out slowly
      • Other occurences of blocks/items now need to be named ids
    • Chat
      • Improved chat communication
      • Messages are now either chat, system or action bar messages
      • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
      • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
    • Performance
      • Overworld, Nether and End are stored differently, increasing performance
    • Written Books
      • Changes when copied
      • Is "original", "copy of original", or a "copy of a copy"
      • Copies of a copy cannot be copied
    • Activator Rails
      • When powered, they will eject any entity inside if a regular Minecart goes over it
    Gameplay
    • Enchanting
      • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
        • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
      • Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli now
      • The actual enchantment calculation is the same
      • One of the enchantments will be displayed in the tooltip
      • The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
      • Leveling up now takes longer
      • Level V enchants can now appear on an item without the use of an Anvil
    • Anvil repairing
      • Costs reduced to balance out with the new enchanting system
      • Renaming items will now only cost 1 level
      • Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
      • Repairing costs can no longer be kept down by renaming items
    • Adventure mode
      • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
      • Block interaction is now impossible by default
      • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
    • Commands
      • /say
        • Now lists all entity using @e.
        • Example: /say will list all the entity's in your world whither a 500 block radius.
      • /clear
        • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
        • Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
      • /kill
        • Can now be followed by an @e entity parameter
        • Example: /kill @e[type=!Player]
      • /testfor
        • Can now also check for dataTags
        • Example: /testfor @p {foodLevel:20}
        • No longer is exclusively usable in command blocks
      • /tp
        • Now supports rotation arguments
        • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
    • Target Selectors
      • Now supports cubic areas
        • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
      • New radius value usable in target selectors, based on the block centre
        • A radius of 0 works for exact block positions
    • Teleporting
      • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
    • Item tooltips
      • Now show the internal name for use in commands (F3+H mode)
    • Enchantments
      • Looting now gives 1% chance of rare loot per level
    World Generation
    • Underground
      • Lapis Lazuli spawn in larger veins
    • Villages
      • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
    • Desert Temples
      • Now spawn with Stained Clay rather than Wool
    Blocks and Items
    • Chiseled Stone Bricks
      • Now craftable from two stone brick slabs on top of each other
    • Moss Stone
      • Now craftable from one cobblestone and one vine
    • Mossy Stone Bricks
      • Now craftable from one stone brick and one vine
    • Doors
      • Stackable up to 64
      • The crafting recipe for doors now gives 3 doors instead of one
    • Furnaces
      • When a furnace runs out of fuel, the smelting progress will pause instead of resetting
    • Carrots
      • Restore 3 hunger points instead of 4
    • Baked Potatoes
      • Restore 5 hunger points instead of 6
    • Mob heads
      • Player heads now show the skin's hat layer
    • Buttons
      • Can now be placed on Ceiling and on the ground
    • Comparators
      • Can now detect what way an item frame is rotated
    • Item Frames
      • Now have 8 different item rotations.
    • Dispensers
      • Can now place pumpkins or wither skulls to spawn golems and withers.
    • Dead Bushes
      • Are now flammable.
    Mobs
    • Villagers
      • When struck by lightning, villagers turn into witches
      • Villagers will now only breed when willing
        • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
        • When a baby villager is born, both parents lose their willingness
        • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
      • Farmers break fully grown crops
        • Farmers also replant crops.
        • Farmers sometimes make bread from the wheat they gathered.
    • Villager Trading
      • Rebalanced villager trades, see Trading.
        • Offers will be less random and probably more useful
        • Villagers start out with 2-4 trades unlocked
        • Trades are now unlocked more freely
          • Trading any offer will unlock up to 3 new trades or reactivate old ones
        • Existing villagers will not be affected
      • Trading now gives experience
      • There are now more villager professions
        • White robe: Librarian
        • Purple robe: Cleric
        • Brown robe: Fisherman, Farmer, Fletcher, Shepherd
        • White apron: Butcher, Leatherworker
        • Black apron: Armorer, Tool Smith, Weapon Smith
        • Villager profession is now displayed in trade GUI
      • The disabled trade arrow now has a descriptive tooltip
    • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
      • Baby animal growth can now slowly be accelerated using the animal's breeding item
      • It appears holding the right mouse button speeds up this process
    • Iron Golems
      • Are more reliable
        • Have much greater natural spawn rates in villages
        • Now attack the player as soon as he is attacking the golem in survival
  2. Whaaaat? :confused:
    And why?!
  3. Just watch. You will be trading with the best villager then ZAP! witch.
    Olaf_C likes this.
  4. So... instead of gold for enchants, we have to use lapis?
    Dammit.
  5. Obviously you don't see the best change on here guys, the skin changes, will be revolutionary! Oh man I can't wait to start working with those new areas.
    Parkerjv9 likes this.
  6. Wait. My villagers could turn into witches
    image.jpg
    skrillexrocks500 likes this.
  7. Me: Burn the witch, burn the witch!
    Jeb: Well, MC Witches don't burn. So until you come up with a more original solution, your villagers are slowly going to mutate until you have a witch village. Enjoy!
  8. Villager: Okay thanks for the emeralds! *lightning strikes* Witch: Come back my pretty! I will ki-I mean give you candy!

  9. This video just about sums up everything great about 1.8 so far. And by everything, I mean skins.
    hashhog3000 likes this.
  10. Bumpdated. Excited for the skins? How about the improved villager breeding?
    Olaf_C likes this.
  11. You have no idea how pumped I am for skins. So pumped
  12. bump
    Olaf_C likes this.
  13. i like trading! :D
  14. The day they release 1.8, Ill get my gear and things ready to wait out the next month before we actually update.
    607 likes this.
  15. updated
    Importerer and Olaf_C like this.
Thread Status:
Not open for further replies.