[FORUM GAME] Warlight

Discussion in 'Miscellaneous' started by 72Volt, Jan 26, 2013.

  1. A sexed-up game of Risk.
    Rules:
    1. You start out with 4 countries of your choice, 2 military, 2 agricultural. Each country you start with has 1 army in it by default, and you need to keep at least one army in a nation to keep it under your control.
    2. Areas can either be Military, Agricultural, Industrial or Academic, when you invade a country you must select the area to be one of the 4 types or the invasion doesn't count. The types are explained at the bottom-left of the picture. You may change an area type at any time.
    3. The game is turn-based, going in the order at the bottom-left of the picture from top to bottom. If you want to leave, say so. You may transfer your countries to another nation.
    4. You will not always win.
    5. To invade a country, you must move an army to it.
    6. For an army to use food, they must be either in an agricultural country, in a country bordering an agricultural country (which includes if they are connected across the sea by a line) or bordering a country bordering an agricultural country, or bordering a country bordering a country bordering a agricultural country, etc.
    Any army disconnected from an agricultural zone will die on the next turn, unless you turn the zone or zones they inhabit into agri countries. Armies inside an agri country consume 0 food. You cannot make new armies if there is not enough food.
    7. I can kick you from the game if you're playing unfairly, and insert new rules as I see fit.
    8. If you say you did something impossible or unfair in-game, officially you didn't do it.
    9. You can make consecutive moves with a group of armies. So, if you have 8 armies in one country, you can move 7 armies to an adjacent country, then 6 armies to a country adjacent to that, then 5 armies to a country adjacent to that, and so on until you have a nice row of countries.
    10. Agricultural areas make one food per turn, capable of supporting 2 armies. Military areas produce one army per turn if there is enough food. Industrial areas produce one ore per turn, which can be used to make tools. Tools, when applied to an area, make 0.1 extra army per turn, 0.1 extra food per turn, 0.1 extra ores per turn, and 0.1 extra research points per turn. Academic areas produce one research point per turn, which can be spent on better tools. So, you can increase a tool's bonus to 0.2 with 1 research point, then 0.3 with 2 research points, then 0.4 with 4 research points, then 0.5 with 8 research points, then 0.6 with 16 research points, and so on.
    11. You must apply with this form:
    Name of your Nation (anything you wish):
    Location (a map pointing out the three areas you wish to inhabit is reccommended to minimize confusion, and showing which is agricultural and which is military):
    Chosen Colour:

    Now my application.
    Name of your Nation (anything you wish): Aissergorp
    Location (a map pointing out the four areas you wish to inhabit is reccommended to minimize confusion, and showing which is agricultural and which is military): see map below,
    Chosen Colour : Red

    This counts as a turn. When someone comes in, that's their turn, and I can then move. Once I move, they move. If someone comes in, they have to then wait until their turn to move again.

    Here's how the world currently is (might not always be updated, but I'll try to update it when possible):


    The game hereby begins.
  2. Name of your Nation (anything you wish): Foki (Fo-ki)
    Location (a map pointing out the three areas you wish to inhabit is reccommended to minimize confusion, and showing which is agricultural and which is military): England, France and Germany
    Chosen Colour (determines which order you play in): Pink! :D
  3. Name of your Nation (anything you wish): English Union
    Location (a map pointing out the three areas you wish to inhabit is reccommended to minimize confusion, and showing which is agricultural and which is military): UK and Spanish region = Military
    France region = Agricultural

    Chosen Colour (determines which order you play in): Orange
  4. Sorry, the 'three areas' was a typo, you get 4 areas. The areas aren't countries, they're the bordered pieces of land on the map, which 4 of the bordered pieces of land on the map do you choose?
  5. I made a typo, you get 4 regions. They can't be entire countries, they need to be the bordered pieces of land on the map.
  6. UK is made of 3 counties though. So either Scotland, Wales or England.

    Also:
    England: Military
    France: Agricultural
    Germany: Industrial
  7. Cant we just have a country? It would make things easier and have 3 countries than 4 areas or something
  8. You can't take England, France and Germany, you have to take 4 bordered pieces of land.
  9. Okay then, just let me change the map and reassert my claim...
  10. Yay! :D
  11. Would this be correct?
    Name: Promeor Alliance

    Color: Whatever shade of green that is, I think lime.
    Also, I noted that you have 4 armies, when you're only supposed to have one, just a bit confused by the rules here.
  12. Okay, done, we just need Soul to clarify where he wants.
  13. We've changed the map.
  14. Wait, now I have to redo this again? Fuuu-
  15. Can I have Italy? As well. And here my list:
    England: Military
    France: Agricultural
    Germany: Industrial
    Italy: Academic
  16. Here it is again.
    Promeor Alliance:
    Color: Lime Green.
    (I'm modeling the armies based of your amount)
  17. Well crap. The map changed while I was making my map. Dammit.
  18. This isn't working very well so far.
    SoulPunisher and nfell2009 like this.
  19. Name: Spanish United Nations

    Forgot to label my agriculture and military -_-
    Spain is Military, and so is Mexico. Portugal and the country just below Mexico (forgot what it's called) is agricultural.
    Colour: Orange.
  20. With a largely peaceful orientation, Aissergorp expands throughout Asia, to the two largest countries on the continent. 2 armies are produced, bringing the nation to its top capacity of 4 armies in total. Both armies are deployed to China, and Kazakhstan and India are invaded. Kazakhstan is declared agricultural and India military.

    Nfell, how shall you move?