Hi, it's me again. I noticed that there are several flags like pvp, piston, regenerate, monsters and such things that are existing, cause you can see them when you do /res info, but you can't change them. Now my question is: When you are supporter, do you have acces to that flags too? That would be cool, cause you are then able to create a mob arena for example, where you don't regenerate health.
Those flags are there because they come with the basic Bukkit protection plugs. The only ones that normal players/supporters/moderators can use on EMC are build, destroy, use, container, move and breed which was an additional flag that Aikar added with entcount. TNT is a diamond only flag, which allows TNT to explode. I know that adding flags causes quite a lot of lag, as the server has to detect the flags that a player has true/false for. As for allowing players to create mob arenas, not regenerate health; I think that we should only have 1 - our official mob arena events. This would also mean monsters could spawn in town, which once again, would result in more lag and most likely ruin the whole "town" experience..
It can be abused if players have those flags toggled , for instance they can turn on mobs in the residence and turn off health regeneration and kill innocent players within town. So that's a big no no. Good for some ideas but in all they will be abused
These flags, no. However, when EMC Residence gets updated, a whole host of sub flags will appear (such as diode and enchant). Right now, there's the ability to control these in the universal container/use flags. It might be a nice supporter perk to allow supporters to individually activate there subflags.
Yes I like your thinking. Like I want to give someone use for doors and buttons but I don't want them messing with my diodes. It would be nice if these types of sub flags could be toggled for supporter use