Bad for us, besides refusing to renew memberships, which I do not expect anyone to do, there is little we can say on the issue. The staff makes descions, not the players. Otherwise, it would be even worse.
New structures arent important enough for a reset. It was reset due to TECHNICAL issues, not people getting upset over silly things like walking out a little bit farther.
Now, what is the techincal issue? I am pretty sure it was due to entire new blocks are being left out. And not to mention an entire dimension. And I think they WILL reset it for 1.3, if they add any new blocks. I hope they do. I wanna go into a desert village!
If they reset the wild, Im gonna be pissed. I just started a new wilderness town and it has several mob traps that work really well. I agree with people above, periodic reset area would probably solve this
Theres still the unloaded parts of the map wayyy far out. In 1.3, if you go far enough out the new items/villages will spawn
The issues had to do with the new height and biome glitches. Do you realize that new block spawn in unloaded chunks? What you is putting your little want of a desert village above all the wild colonies. This proves how much you dont know. About 7500 blocks from any outpost will get you to the black area. Wow. Just wow...
Seems like I'm the only one who is not bothered by the looks of wildnerness next to protected area... EDIT: And one of the rare that enjoys exploring fresh bits of wild/nether
We've had this argument enough. Just let things happen. Then we will find out more. Continuing the argument is pointless at this juncture. A. Everything that can be said - has been. B. None of it matters till the patch comes out.