Code: You are in a plain, with nothing around but grass. Code: You are in a snow biome. Code: You found a block of stone, and mine it. I just realised that I forgot to keep track of which stones have been mined and which haven't, and as I don't feel like retracing it I'll just let stones regrow or something, so don't be surprised when you mine a piece of stone that you remember mining before. (stone doesn't do anything anyway except be a barrier, so it doesn't matter)
I started programming my EMC Text Adventure visualiser today, and it's going a lot swifter than expected! This is really cool, in my opinion. (but I can't show it yet as to test it I recreated the upper left portion of the map, which has not yet been discovered )
(my 3.5 year old cousin wanted me to post that one ) Code: You are in a snow biome. Code: You found a block of stone, and mine it. Code: You are in a plains biome, with nothing around but grass. ("Die vinnik ook wel leuk", says my cousin ("I like that one too"))
Code: You enter a desert. There doesn't seem to be anything but sand right here. Code: You found a pile of snow and gather snowballs from it. You can now encounter zombies without dying, but you still cannot get past them. Code: You are in a plain, with nothing around but grass. Code: You encountered a zombie. Using your snowballs to keep it back, you get away from it. You are still where you were. I finished the code for the visualiser fairly easily by the way, I just have quite some pages of moves left to enter into it.
Code: You are in a snow biome. Code: You are in a desert. Fortunately you didn't walk into a cactus. Code: You are in a plain, with nothing around but grass. Code: You found a block of stone, and mine it.
Code: You are in a desert. Fortunately you didn't walk into a cactus. Code: You are in a snow biome. Code: You crafted a sword. You now have a sword, a pick-axe and snow balls, and 0 pieces of wood. Code: You found a block of stone and mine it.