So this morning I was playing around and I shot my flame bow at some TNT on a res. Now I didn't expect it to ignite, but it did. This person was not a supporter. I don't know if that matters.
Any flame bows that hit TNT will ignite it He might of been a supporter before but I don't think that matters.
Nope she hasn't been a supporter. I think they should make it so you can only ignite TNT with a flame bow if you have TNT flag.
Hitting TNT with a flame how with the ignite flag will light any TNT, and TNT Is no longer a supporter perk. This isn't a bug. If TNT explodes then you DID have the TNT flag. Also, blowing random TNT up on a random res is GENERALLY a bad idea.
A friend and me tried to reproduce this issue just now and I can only conclude that there is no bug here; I think that there has to be a flag somewhere which you overlooked. For the record: my residence has the 'explode' flag (explode:creeper & explode:tnt) set to default, which means that those are denied. I tried with a friend who only has some use flags but nothing related to building or exploding. Alas, see for yourself: She just shot the TNT with a flaming bow. The result is this: So no explosion what so ever, the TNT simply vanished. For the record: ...and I just noticed that she still has build (result from mining a SC worth of clay together). Alas, we also tried without the build flag and the result remained the same: the TNT vanished instead of exploding. So you might want to double check which flags are in play on that residence. Use: /res cset to check the global flags and use /res cpset <name of player> to check the individual player flags. Or just tell us on what residence this happened then we can check it for you. But I really think flags are in play here, not so much a TNT bug.
Because he's a friend of mine. We knew each other long before we got here, in a time when none of us had even heard of Empire Minecraft yet
I was thinking about this issue a little more: what could make a nice suggestion is to have an ignite flag together with the explode flag. One would prevent TNT from igniting while the other prevents the actual explosion. Just my 2 cents of course.
Unfortunately this is a known bug - thought I had killed it a couple months ago, but the fix didn't stick. When I get back to developing, will fix it. Otherwise will have to manage :/
You must have felt like this when you hit that TNT... You must have felt like: "Mah gawd... I'm a snipah!"