When farming for Tokens, the system in place actually discourages grouping up, and I will explain why.To make things simple I will write this entire post based around 4 players grouped and on same difficulty.Because you are grouped you will generate 10% more, my understanding is the amount of players doesn't effect how much bonus is generated, it's just purely 10% if in a group. Doesn't really help or change anything in the scale of things.So there is a few situations I'd like to break down, the most common situations you will find yourself in while grouping up.1) Your full group is together and just started taking down an Enraged Mob each player does 25% damage to that mob, and you each earn 25 tokens. This is a lower amount then what you would have earned solo on a lower/easier difficulty. Meaning instead of grouping it's better to turn your difficulty way down and go farm on your own. Same speed of killing, more tokens. Bad2) Half your group (2 players) is engaged in combat with an Enraged Mob while the other 2 players are handling normal mobs that are enclosing on the group. The two players that kill the mob take a 50/50 cut, the two players that were providing support get nothing for their effort. Bad3) Half your group (2 players) is engaged in combat with an Enraged Mob while the other 2 players are recovering (eating/healing) from a previous pull. The two players that kill the mob take a 50/50 cut, the two players that were recovering get nothing. Okay4) Some of the players in your group are out of range and aren't taking part of the current Enraged Mob combat, they get nothing. GoodI think a much better system would be as follows:1) If you are in range and taking part in combat with your group against an Enraged Mob, you and all of your group members get the normal amount of Tokens, regardless of how much damage you did. No cuts, or group % based addition, just simple and effective.2) If you are within range of your group, say 2 chunks, killing any mob (in other words supporting your group by clearing other mobs coming in) you get tokens even if you didn't deal direct damage to the Enraged Mob. You helped your group, there is no reason to get nothing just because you were helping in another way.3) Can't see anyway to make it better, it just sounds weird to me I guess.4) Perfect as is, if you aren't anywhere near the group you don't get anything.I believe this system would be better for a variety of reasons. Mainly because you don't take a huge cut in tokens for wanting to play with other people. Even if 4 players makes it faster to kill 1 mob on a higher difficulty, in the current system it's faster to earn tokens playing solo on a lower difficulty. It basically makes the difficulty and group system useless, which are huge features to just throw under the bus.There is also the added bonus that it's extremely easy to understand and follow. If you are in a group and helping your group, you get rewarded just as you would if you played in solo. If you are in a group but aren't helping you don't get anything. Simple and effective. No cuts, or % of amounts or wondering how much damage you are doing vs the group, and so on. Kill, reward, move on.Ideas? Thoughts? Suggestions?Thanks for taking the time to read it all, I know it was a bit lengthy but I wanted to break it down.