So, as it stands now, villager mechanics are the same in town as they are in the wild. This means if you build an auto-crop farm in town, any active villager, or any doors, in a certain block radius will break your farm. These doors can be on someone else's residence, or as far as the next residence over (depending on spacing).My suggestion is, make the villagers stop the check looking for doors outside of the residence borders.For an example, I recently built a multi level auto carrot farm. I put A LOT of time and materials into the farm. As I reached the higher tiers of one side of the farm, I and noticing the villagers... break. They flock to one side and don't do anything. It took me several days to figure out what the issue was. My neighbor, has doors underground in his res to create a village that breaks the farm.So... now I have limited options. I can either sit here with a half working farm, or pay the fees to have it moved to a new area that is isolated from everything else.This could also be interpreted as a form of griefing. Let's say I see my neighbor building a villager breeding system in town. I don't like my neighbor, or... I just want to troll.... so... I build a small "village" on my residence. This promptly breaks his breeder. My neighbor either has to move, or not have a breeder on that property, just because I was feeling spiteful.