So, we have Aikar, then a contributor, then me. Aikar summons the Momentus, I say the health of the mob with my damage indicator powers, then the contributor makes the wiki page have the health of the mob.
Health yes, loot is an issue as there is no static value... the bases are already listed on the wiki. Very Rare = 1-10%, Rare = 10-25%, Uncommon = 25-50%, then Common, 50-100%, then Always is self explanatory. Those give a ballpark on the "area" a loots rarity is around.
Okay, thanks to the wonders of the dev server and the damage indicators mod. Enraged Creeper - 40 Health Enraged Skeleton - 40 Health Enraged Zombie - 35 Health Netherhound - 16 Health Momentus - 100 Health Marlix - 20 Health Now, these are only true based on the assumption that the ones on dev are the same as the live servers, which hopefully Aikar can confirm.
Because he is hard to hit, he is a flying mob, he is a ranged mob that spawns ranged allies. Thank god he has 20 health.
that is also why I didnt see much need to post their health numbers though.... Custom mobs have Damage Resistance and Damage Boost potions on them, which drastically effects their overall strength. So while marlix only has 20, he still has high resistance and much harder than enraged of course.
What resistance level for marlix? With the level he has, I can calculate the total amount of damage needed to be dealt.