Well, I just spent 40 minutes fighting a Marlix to have the boss drops stolen out from under me by a different player who hadn't done any damage. I suggest that miniboss drops be auto-delivered to the player's inventory upon defeating the boss. Should the boss be defeated by multiple players at once (in a group), then the drops ought be split in order of how rare the drops are correlating to how much damage was dealt.For example: 3 players defeat a Momentus: it drops a Toothpick, 2 vault vouchers, 6 dragon fragments, and 17 shiny flesh. Player 1 did 50% of the damage, Player 2 did 30% of the damage, and Player 3 did 20% of the damage.Under my scenario, player 1 gets the rarest drop, the Toothpick. Then player 2 gets the second rarest drop, a voucher. Player 3 gets the other voucher, then back to player 1. Each player gets 2 fragments, then players 1 and 2 get 6 shiny flesh, while player 3 gets 5. While the distribution system will obviously not be perfectly fair all the time, it's far better than the current system, where Player 2 could be the one to deal the final blow, take everything, and simply walk away. Because the drops aren't in a chest, or formally owned by anyone, staff cannot do anything. A complaint I foresee is "What if the player's inventories are full?" I propose the drops be placed in a locked chest at the lowest solid block under where the miniboss died. Each player whose share of drops doesn't fit in their inventory gets their own chest. The chests should, of course, lose their lock sign in 5 minutes to keep players from having locked chests in the waste, or free locked chests in the wild.Comments, critiques, or improvements? I feel like this would help prevent group disputes a lot more than the system right now. It's understandable that when you're working with a group of friends that you'll all work it out, but sometimes the nature of things is that you end up working with strangers. That's part of the beauty of EMC, that you can work together with anyone. The problem being that I will never work with a stranger to fight a miniboss again. I'll never even let another player I don't know close because I got cheated out of my hard work's rewards tonight, and I presume that this is very much against the sense of community that the server intends to foster.