It would be useful to be able to use a method to stop animals from moving in/out of a subzone, similar to how animals can't wonder out of your res in town. What I imagine: /res set !12345.subzone1 animalmove false -> Animals outside of this subzone can't enter this subzone by walking/flying -> Animals spawned/already present within this subzone can't leave area. Basically an invisible wall for res mobs This could also be useful perk in a future Empire's outpost update. -end of indea