Hello everyone,Over the past few months it has come to my attention that players, are not following tutorial very well. They are griefing and stealing, running through tutorial, and happily and regulary shopping at the Empire ShopSo I decided to create 3 experiments:Experiment 1- Griefing and StealingI set up a fake base in the wastelands, built of cobblestone, inside there was a chest, containing a few useless items. I wanted to research how many players grief and steal. I then friendly asked players if they wanted to go mining/exploring.80% of the 20 players experimented on, griefed, and/or stole. That is 16 players. 20% (4) of the 20 players experimented on, didn’t grief or steal.90% of the 20 players experimented on, griefed, and/or stole. That is 18 players.10% of the 20 players experimented on didn’t grief or steal. That is 2 players.90% of the 20 players experimented on, griefed, and/or stole. That is 18 players.10% of the 20 players experimented on didn’t grief or steal. That is 2 players.100% of the 20 players griefed, and/or stole. That is all players.Player Reactions: Upon me reminding the player that griefing and stealing is not allowed, this was some of their reactions:And what?Whoops, Oh well, just a few itemsSorry, I'm new and I just need items okSince when was that a rule?*Player disconnected*Who cares, it's not your placeIt's only the wastelands gheeCalm down Rule NaziPlease note:The players did not know they were getting tested. I did not report, or tell anyone the names of these players.The players were between 1 day- 100 days old.I pretended I had no connection to the Base whatsoever. Basically, players are griefing and stealing out of their own will. I done this research to raise the awareness of players not getting the do not grief or steal message. I understand that we all know that griefing and theft occurs, I just wanted to create some data to show this.Please share your thoughts and opinions.