Redstone-Compatible Feature Signs

Discussion in 'Suggestion Box Archives' started by blehmann1, May 2, 2014.

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Would You Use This?

Poll closed Aug 2, 2014.
Oui, Monsieur/madam/mademoiselle. 5 vote(s) 83.3%
Nein 1 vote(s) 16.7%
  1. Hey, guys, EMC is really cool, partly cuz we have "Feature" signs, which can be shops, [ teleport ] signs, [ message ] signs, and something else, that I forgot. :D. So why don't we make them redstone compatible?

    i.e. We could have signs, that when clicked/activated, send a redstone signal. This could make a shop sign, that when clicked, could trigger a message sign, that could say "thank you for buying 1 ___".

    i.e. We could also have a donation hopper, with a comparitor, that could trigger a message sign, that could say "thank you for your donation"

    i.e. Also, this could help with tp hubs, where the destination has a message sign, we could have the message sign at the tp hub, and than save resources.
  2. Use a Trap Chest, its already possible with redstone.
    fireshadow52 likes this.
  3. Chest with comparator out the back hitting a block with a torch that goes into a dropper underneath the chest. Put as much items as you want in the dropper and one item in the chest. Shop sign on the chest for the price and the torch will flicker everytime someone buys something.
    fireshadow52 likes this.
  4. Yeah, but that can't set off more feature signs.
  5. But that only helps with example one, and you might burn out the torch.
  6. Referring to this, you can place a chest underneath teleport signs and the message will display on teleport, if that is what you are asking for.
  7. Shop buying has a delay of more than 1 redstone tick so it's fine.
  8. Redstone: Pay To Pulse Sign

    I guess?

  9. With most signs, it will activate by this priority. Once it has one, it does not continue.