Pay to use

Discussion in 'Suggestion Box Archives' started by Ethy202, Nov 23, 2013.

  1. You should be able to make a button that costs rupees to use, but it still emits redstone signal. Useul in unwanted item shops, like this-
    hoppers go to a dispencer and a button is on the dispencer, press the button, pay rupees (with the button press) and get an item.
    Or it can be used like this-
    A button with a dropper leading to a chest is payment-you pay -5 rupees for the donation of the item.

    Hope you like!
  2. Some people might accidentally push the button, and especially people like me. i am still a bit confused. would this be like signshop but with buttons to pay?

    I would be lik "must.... not..... push..... I MUST PUSH IT!!!!"
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  3. This has been brought up many times but has always been declined on the basis that people will find a way to rig the button to be pushed so that someone ends up paying 'xxxx' Rupees without wanting to / realising it.
  4. I could sort of see this idea work if it were done with the sign system already in place. So that the sign emits a redstone signal. But as Ark_Warrior1 said, this could be done with a comparator, hopper, dirt and a trapped chest.
  5. For one, people already do this with signs.
    For two, if you are too incompetent to operate a button properly, you have bigger problems. Just because some people lack basic cognitive reasoning does not mean this is a bad idea.
  6. don't judge me on my ability to or not to press big red buttons
  7. You're the reason there are warnings on subway sandwiches.
    Rainier6 and neonkillah like this.
  8. Nope. i just like pressing buttons :)
  9. Why not have a confirmation thing when you press the button? It would be like...

    Action:Open Wooden Door
    Cost:5 Rupees
    Allows Door Opening For:1 Hour
    Olaf_C likes this.
  10. Personally i was thinking of different reasons. I was thinking that it could be rigged but aikar would think around that i would guess. There could be a way to make it so you did not know what you are buying or the price and it would appear just plain.
  11. I reckon there'd have to be a sign at least somewhere near the button to assign its purpose and price, in addition to a little in-game message like you get with enchanted books.
  12. that is true. also, the button things of mine was sarcastic ;)