So I ran across a video by the Game Theorists not too long ago talking about the death of MMO games, if you wish to see the video I will add it in a spoiler at the end of my rant.. MMO, or Massively-Multiplayer Online games, are game that are well, played online, you don't need a degree in rocket science to figure that out.. Role-Playing Games are games where you play a character and journey through their epic story. Many times you are drawn into the story and feel the anger and sorrows of your character. Emotive to say the least, but are the players actually the cause for the perceived decline?So I understand that my opinion may be offensive to some people, and I must stress to apologize now for any offense I give in the period of this discussion.So in the United States, RPG games are actually considered back-burner game genres, where sports and violent/wargame genres take center court. I have played a considerable few but those tend to be fringe titles because many mainstream titles do not tend to interest me.. Looking into my Origin and Steam libraries, I seem to actually own several titles that do not interest me at all (I blame Humble Bundle, IndieGala, SteamGifts, and Groupees), games such as Battlefield 3, Medal of Honor, Red Orchestra 2 are just a few games that I have no propensity to even want to really play even though I irrevocably own them.No, I do not have a thing against war/fps type games.. I grew up playing Quake and Unreal so I have never been blind to the genre.. What I don't like is the competitiveness of the playbase to the point of being trolls in many instances. I went to a school where League of Legends was extremely popular, however, even though I have played it (Even made it as far as level 15 before boring of it because of other players.. ), the one thing that I hated was walking into the lounge and listening to hours of conversation about one singular 4o minute match, and being constantly berated by other players for using my own methods of playing (Which were rather more effective than what I could find, mind you..) rather than casting a mimic spell on the champions, (ie. using Annie to do minor jungling..)..I already can see the rage comments here for me using Annie to jungle.. ..But in context, what is the one thing that makes you not want to play a game, even one you play causally anymore..? People, other players, telling you that you play the game wrong. This elitest behavior has unfortunately caused much derision in the gaming community over many years.World of Warcraft... yes, I have played it, for only 11 hours though... tends to be blamed in many online games as the source of much of the elitism, basically the idea that you are better than other people because you have the best gear imaginable, and its everyone else fault for a party wipe because they don't or there is not going to be any progress because someone does not know their role.I have been playing Final Fantasy 14 for over 2 years now, I started playing when the game was in Closed Beta in May of 2013.. Unfortunately, I did not play 14 during the 1.0 days as I was still much in the same mindset that I was when I wrote an article decrying the fact that FF11 was online and needed so many peripherals and stuff to play initially.. At the time of writing that article many years ago, Final Fantasy was not an online game series, it was an RPG which I can quote myself actually recounting that "Final Fantasy was a closed world RPG that was meant to be played alone in your room, closed off from society.." I was crazy at one time, huh..?When I wrote that article, internet access wasn't as readily available as it is now.. I had to listen to a "Skrillex song" that lasted for about 2 minutes, every time I wanted to go online, and back then I was about playing games "instantly" and didn't wish to wait on logins and loading and downloading assets to play a game.I did bring up FF14 for a reason though.. Elitism is as much of a problem there as it is in any Online game these days. Just a couple of days ago, while doing one of the dungeons that just came out this last Tuesday, I rolled to obtain some of the new gear, as the stats on the gear were much better than what I had prior. The healer raged at me and the other attacker (DPS), also a caster for competing for the caster gear, claiming that we were overriding the greed system with our need rules just so that we could sell the items to our grand companies and quit healing us. In fact, in the last battle, the lack of heals caused both me and the other attacker to die, and we sat there dead for about 5 minutes waiting on a resurrection, and I sat there watching the healer standing right next to me and the boss going from 60% to 15% over that period of time when finally the healer raised the black mage to limit break and left me dead the entire time.. Of course, the tales of elitism in FF are numerous and not just with this singular incident, most, as I have stated are player-initiated but some cause of this is because of how the games have increasingly become written.. An example is in Final Fantasy, the endgame "currency" changes every other patch or so, one of which is limited by week. The limited currency becomes unlimited when better stuff comes out or the limited currency is changed again.. These limited currencies are what are needed to purchase the most recent endgame gear, which currently is item level 200 that can be upgraded to item level 210. These limited currencies drop in at a small rate at the very end of endgame content (ie. dungeons, raids, trials..). You are limited to 450 per week, although I believe the limiting factor was raised to 900 recently, although I may be wrong about that.. actually, I know I am wrong because I was just looking at it.. Still 450..So crafters and gatherers have a similar situation where they must turn in special items to get these currencies, special items which before this recent patch were limited by time in game, for the gatherers anyways.. Crafters still have to make the special items needed.. As such they are also limited by only being able to receive 450/week as well.. So with the time factor involve took hours to cap as you would only get 5-8 scrips per turnin, and were usually hardpressed to get more than 2-3 special items in the 1 ingame hour that the special node was active. Thankfully, the node that I normally gather from for scrips as of the recent patch, now give 15-18 scrips per turnin, and I was able to hit 4 on one node last night netting me 60 scrips which took several hours of work only a few months ago.. An even more rage-inducing factor for crafters and gatherers just happens to be the fact that each class has their own unique class gear which all need another special item to exchange for a special miscellany item in addition to the scrips needed for the tokens to trade for gear.. When I did the math, although I kept messing up while doing it, and the fact that the scrips for gatherers and crafters are separate meaning that they could be done in tandem, with the current restriction, it would take roughly 66 weeks of constant grinding to get every set of crafter/gatherer gear.. ..that is more than a year.Many times elitism involves no-lifing in situations like this get these gearsets to rub it in the faces of the casual players.. I have even heard of elitism taking it far as going into instances and then abandoning parties before the instance even starts because someone doesn't have the right gear or the abandoning party doesn't like the said instance..And this elitism can be seen everywhere, even, unfortunately, in Minecraft.. I am not going to point or call out people that I have even see do it here in Empire.. But its an unfortunate aspect of Online gaming these days and one that causes people to leave games.If I missed anything, please feel free to add to this discussion, but this is not a thread to call people out, nor is it a place to become uncivil. I am merely trying to provide constructive dialogue, and I ask that people please remain civil as this is a family forum..