I am trying to rig up a redstone system for killing some mobs. Below is an image of what I'm trying to do: Basically where the iron blocks are, that is where the mobs drop down into a water stream and into another drop where the gate is. This is where I want them to gather before being dropped onto the magma block. So what I need is a way to keep the gate closed for a few minutes to let the mobs gather up in there. Then after a few minutes is up, I would need the orange wool to be extended to prevent any other mobs from entering and at the same time starting a 30 second clock. After 30 seconds the gate would open for a second, dropping the mobs down onto the magma block. I need the gate to close and the orange blocks to retract at the same time, resetting the process. Any help would be appreciated. Hopefully I explained this properly lol
You can use a standard Etho hopper timer for this. A redstone torch can be attached to fire a short pulse periodically.
I've updated the first post. Had to change the blue wool for just a gate as they mobs were not falling through. How would 1 clock control all aspects though? The order in which things happen would be: #1. Orange blocks stay open for 2-3 minutes. #2. Orange blocks pushed forward, while at the same time starting a 30 clock. #3. After 3 seconds the gate opens dropping the mobs and closes. #4. At the same time as the gate is closing, the orange blocks are released letting more mobs in. 1 clock for all that?
When I look at the design on the picture, the mobs will already be on top of the gate when the orange blocks close. Why do you need that 30s delay of #2 , and then a 3s delay for the gate? #2 seems redundant, to me?
Should be fairly easy How long do you want this to run? People say to sue an etho hopper-clock, but that thhing tends to have problems with hopper item duplication in the long run. (mojang says to have fixed it, but it still happens) I suggest making either an signalsrength-decreaser clock, or use a dropper meganism, wichg is more lagg-friendly aswell, so that's a plus too also, yeah, one clock would do fine, using more would create more lagg, wich is something you wouldn't want... I'm starting up minecraft now, I'll edit it in once I made the thing, using some dropper thing, more reliable
Akie... made the thing you requested (if I understand it corretly ) I tried to keep it one block wide, to make it easily rebuildeble, instead of having to send a worlddownload. sadly the 100% reliable clock couldn't be made smaller, so I had to make some little parts a little wider. I also changed the blocks from pushhing in from the side to pushing from the top, that is to prevent mobs being pushed to maybe outside. main part: The two observers you cannot see the derection of (top two) are outputting in normal piston. the ffurnace hhas one item in it. this can be any container of choose. the two pairs of droppers are facing in to eachother, top two contain one item together the bottom two have X amount of items in them where X = t/11.6 where t is the amount of seconds you want in between it activating. (you said "a few minutes") The two hoppers need to contain one stack and 10 items. (non-stackable) The last thing you need to make sure is that the two hoppers aren't crossing a chuck border. you can check this by pressing f3 + g side 2: (for the small part that isn't 1-wide ) EDIT: now I postend it I found a way to compact it quite a lot further: probably half the size, but it's late for me, if you want it to be more compact, I can do that, but now it's time to have some sleep