The ones to my knowledge are - Destroy: Ability to break objects/blocks, - Place: Ability to place objects/blocks, - Bucket: Ability/inability of others to use buckets on your lot. - Flow: Stop water/lava flowing, it will remain in a 'frozen' state. See my lot on smp4, 8005 for an example. - Waterflow: Controls water flow - overrides global flow command - Lavaflow: Controls lava flow - overrides global flow command - TNT: Required by diamond supporters to allow tnt use on your lot. - Firespread: Ceases all fires from starting and spreading on your lot. Will also prevent ANY spreading of grass, mycelium, mushrooms, vines? I should also add that the flow, TNT and firespread are residential flags and require the global '/res set <flag> true/false' command to work, and the bucket/place/destroy flag can be either a personal command '/res pset <name> <flag> true/false" or the global command to work.
I would have to look through the code but I think flow is both water and lava, and then waterflow and lavaflow overrides it. I can't promise you they all work like that though
Here is the list of flags, of couse, some flags such as "creeper" or "monsters" are not applicable here, for obvious reasons. Also, the "healing" flag is out of our reach, as we do not have permission to enable it.
Imagine this, you're in your res, and suddenly someone runs in with splash potion of damage / poison. This bypasses the anti-pvp system. You may need the healing to survive against them.
Hm really? I thought it would harm you in town because the known bugs didn't mention where the potions can hurt you. So I assumed town was also included.
Thanks Zabriel. I would like to point out that the wiki you linked to is for the Residence plugin (a plugin I contribute code to). Originally we used this for EMC but since then we have migrated away. Because Empire Residence is based on a branch of Residence it does have many similarities, however it also has many differences