[Help] Various enraged mob healths

Discussion in 'Community Discussion' started by irlylikeicedtea, Feb 12, 2014.

  1. I need to know the exact number of health points for enraged skeletons, zombies, and creepers. I plan to make an enraged mob farm with this design:

  2. This will not work anything like its advertised on EMC.

    1) Our spawn mechanics are slightly different, limiting monster spawns if there is already monsters nearby
    2) Custom mobs will not drop any loot if they take even 50% fall damage. Player has to do a majority of the damage by hand/sword/bow.
    3) We do not support mass farming custom mobs and will make changes to break farms as they are found. Farms upset the balance of things by bringing in higher than normal quantities of drops from the mobs and then that affects things like Dragon Tombs.
    southpark347 and B4DMAN5IMON like this.
  3. Get a big desert, some good armor, a good sword, food and go to town.
  4. Enraged mobs: 50 hearts
    Netherhounds: 16 hearts
  5. Why go to town?
  6. Cause if you need a spawner to find enraged mobs probly best just to stay in town. ;)

    Really I meant it as in the expression "go to town" or I could have said, "Get down to business."