The year is 1920. The Great War ended two years ago, but the nations of the world didn't recover. Their economies have nosedived, their GDP has become non-existent, unemployment is as at an all time high. Multiple countries have decided to band together and form new nations to combine heads and come up with solutions. This is a new world. No flame wars. War is TURN-BASED. Any violations of this 'turn-based' war system will result in your country being wiped off the map. For clarification, you cannot initiate another attack until the person has acknowledged your attack and/or retaliated to it. Research takes time. You cannot complete the building of, say, a hydrogen bomb in a single post - small projects can take a minimum of three posts, medium-sized can take a minimum of 6, large can take a minimum of 9, and extra large (the hydrogen bomb would fall under this category) projects can take a minimum of 12. Nations are restricted to FIVE COUNTRIES. You can expand them by another four after you begin your game - however, they must already be a satellite state of yours, or you have taken time to 'integrate' them. Nations are also limited to four satellite states at once - unions can have as many as they want. One page = One in-game year. Absolutely ridiculous things, such as building a massive alien mothership, are not allowed. Have a suggestion for a new rule? Suggest it to me!Now for the application! It's different to how I had it in New Nations and New Nations 2, and the other NN game that so totally doesn't exist!Official Nation Name: The New Kalmar UnionUnofficial Name: New KalmarParticipating Countries: The United Kingdom (including Ireland, since it didn't separate from the UK until 1922), Norway, Sweden, Finland and Iceland.Country's Political View: Socialist, although the Liberal Party is currently in power.Main language/s: EnglishSecondary languages: Welsh, Gaelic, Scottish, Norwegian, Swedish, Finnish, Icelandic.