Recently, I've been spending quite a bit of time in the wild. However, in some cases it can be quite time consuming for me to travel all the way back to town, vault a full inventory of bones, and come back. An idea I've had for a while is making shops in the wild.The Idea.Really, what it is is to have shop chests work in the wild. This would be used for people ferrying goods back and forth between a wild colony and town, as the item runner could get the items from town, go to the wild, and sell it to a colony. These could also be set up within wild colonies for players who want to buy something in the wild that they just haven't (or don't want to) find while mining.The Details.There are a few inherent problems with this idea, as the wilderness isn't protected, and really anyone could take from your shop, because there are not many ways to protect it. I propose this.Step 1. Place chest.Step 2. Place sign above chest.Step 3. Follow proper formatting for creating a shop sign. Any shop signs created in the wilderness will double-function as lock signs (and therefore cost 1k each), because shops are pointless if someone can just go in the chest and take without paying.Step 4. Stock item. If you want to give multiple people access to the chest, you can put a sign adjacent to the chest saying 'access' on the first line and a maximum of three players' names on the second. These players will be able to open the chest.Now...You're probably thinking that this is a terrible idea, but I have heard people wondering about it in the past, and I figured that we might as well get the entire community's opinion on it before we go on making assumptions that everyone hates it. In my opinion, it would need a lot of tweaking and a lot of moderation before it will even be feasible to be implemented. If you have any questions, comments, concerns, suggestions, feel free to reply to this thread and we will be happy to discuss.