I am not a person who gets parrots, ocelots and wolves tamed, just to have them as pets. I hate creepers and skeletons attacking me that much. But I cannot take eggs with me to all the different outposts. The spawned animals usually run away, plus having to re-tame them, every time. We don't want players to build little huts at every single outpost - that would lead to disorder and be ugly. The solution seems reasonable and simple. Add a slot to the Stable system for a tame cat, a tame wolf, and a tame parrot.
Interesting suggestion. I wonder how could this be implemented, though. See, to store a horse (mule, donkey or llama) you have to do " /st store " while riding the horse. since you cannot ride a pet, the dynamic has to be different. I like the idea a lot, being able to store a parrot so it can follow you across servers would be awesome. I suggest making a whole new command for it, lets say " /pet store " while being on the same block as the pet you'd like to store. also the pet storage should be separated from the stable. it would be very uncomfortable to try and summon your horse with "/st summon" and summon a cat instead.
Oh! I know! we could use the stable space for both horses and pets but doing "/st summon (store)" would always summon (or store) a ridable animal; while doing "/pet summon (store)" will always summon (or store) a pet. That way we don't need another storage system. Looking forward for the community thoughts.
An already suggested suggestion, https://empireminecraft.com/threads/suggestion-kennel.52737 Here was the response... The thread was posted on May 22, 2015. The response from devs was back on June 29, 2015. An updated status would be nice.
oh cool! so there's a good chance it will happen eventually. agreed with EquableHook, a pig with a saddle should definitely be considered a pet. Not sure about a pig without a saddle tho.