* ability to /vault in wild/waste * Keep inventory *voting bonus X2 * promo items auto claimed unless there are multiple
Keep inventory would be too OP, sorry. Voting bonuses are already extremely giving Promo items are easy to get, not like a quest line in some games so no point. Sorry but i dont see these happening. Thanks for the ideas though!
I don't think these would be very good. The promo claiming, voting bonuses are just not something that Aikar should concentrate on, and keeping your inventory and accessing the vault in the wild is, as others have said, too advantageous. Also, it appears that diamond supporter may soon, no longer exist.
Well, he is allowed to have Diamond Supportership, as the color is cosmetic. I do not know about the rest.
I like promo items auto claiming, but it really isn't hard to just log in and type /promo and then select it either. To me it would be just a waste of coding time that could be spent doing more important things.
with the new eula looming on the horizon i doubt aikar is going to be adding perks until he knows what he can and cant do
the one that everyone is making a fuss about, it wont be the same as the old one, this one is clarifying enforcement policies
EULA clarification Owen said: Hello! Let’s get one thing clear: we love it when Minecrafters host servers. Tiny or massive, running vanilla Minecraft or a heavily modded version, we think they’re all great. Playing with friends in persistent worlds is awesome. Everyone knows that. Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers. Hosting servers can be expensive. We want to give community members a way to cover their costs. That said, we don’t want our players to be exploited, or to have a frustrating time unless they pay. The following rules, which may be tweaked at a later date, have been created with those points in mind. You are allowed to charge players to access your server So long as the fee is the same for all players, you are allowed to charge for access to your server. You are not allowed to split your playerbase into paying, and non-paying users, nor can you restrict gameplay elements to different tiers of player. Basically, if you’re charging for access to your server, you are selling a “ticket” and there can only be one type of ticket, no matter how much people are willing to spend. You are allowed to accept donations You are allowed to accept donation from your players. You can thank them publicly, or in-game, but can’t give them preferential treatment for donating. You are not allowed to restrict gameplay features in an attempt to make money. You are allowed to provide in-game advertising or sponsorship opportunities Running servers can be expensive, with that in mind, you are allowed to put adverts in your Minecraft worlds to help with costs. Used within reason, adverts and sponsorship can be good ways to fund a server. You are allowed to sell in-game items so long as they don’t affect gameplay We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not. There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, for free or otherwise. You cannot charge real-world cash for in-game currency We don’t mind you making up currencies which players earn through playing but you are not allowed to sell it for real-world cash. Remember – if the stuff you sell affects gameplay, we’re not cool with it. Don’t pretend to be us, and provide your customers with loads of info! If you do decide to monetise your server, you must clearly state that the purchase is not associated with Mojang, declare who the money is going to, and provide a purchase history and contact details. You should also check up on the legality of selling digital items in your specific region. Thanks for reading! As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean. We’re hoping that these rules will give hosts opportunity to continue creating awesome Minecraft worlds, and for our players to enjoy them without worrying about cash. Have a good day!
EMC Does not agree with the perks suggested in this thread, and wouldn't of added them even if the EULA change did not happen.