[Suggestion] Higher vote bonus extends derelict limit timer

Discussion in 'Suggestion Box Archives' started by Tuqueque, Apr 1, 2018.

?

Like the idea?!

Yes! 14 vote(s) 73.7%
Meh 2 vote(s) 10.5%
Why are you derelict? 0 vote(s) 0.0%
Nope! I want most of my SMP with empty reses anyways 3 vote(s) 15.8%
  1. Right now voting makes players have a derelict timer for 7 days

    My suggestion would be that the higher the voting bonus the player has, the higher derelict timer they can obtain.

    This addition would never make it so it is more than 30 days, but for example

    Code:
    Vote Bonus: 365+
    Timer: 9 days
    
    Vote Bonus: 500+
    Timer: 10 days
    
    Vote Bonus: 750+
    Timer: 12 days
    
    Vote Bonus: 1000+
    Timer: 15 days

    Any suggestion to add to this idea??
    Feel free to comment down bellow what you think of this derelict protection change idea?
    Constructive criticism is encouraged!
    WitherDoggie and TomvanWijnen like this.
  2. Other player suggestions

    • Different pools for the automatic claiming system and /res forceclaim system
    ^^This would apply for automatic claiming system.
    /res forceclaim would remain the same

    • /res forceclaim only after 6 months
  3. Yes yes yes yes yes yes yes yes yes yes please yes.

    I love this idea, +1000.

    When a player's vote bonus is over 1000, it must mean that they've both spent a more than considerable time on EMC, and have contributed a ton to promoting the server. A small increase in derelict prevention time is only fair to give them. :)

    EDIT: if you're still voting while at such a high bonus, you're clearly still sort of active, and contributing to EMC. Missing out on a few more days due to holidays, breakage of voting sites, or whatever other issue, shouldn't be "punished" as harshly (didn't know how else to word this), in my opinion.
    jacob5089 and Tuqueque like this.
  4. +9001 we need this
    Tuqueque likes this.
  5. Not sure. Basically I agree with the idea, People get bored with minecraft and move on. After a while, they do think about coming back - and if they went derelict and lost all their stuff, they're way more likely to "just let it be and not go through rebuilding everything" than if their stuff is still there and everything is still intact.

    However,

    a) I don't really know how many resses are currently 1) in use, 2) derelict, 3) open. As far as I know, resses can stay derelict for quite a while if there are enough open resses. So recycling them might become neccesary, but I guess only Aikar and Krysyy have data about the exact numbers.

    b) you never know if a vote comes from the person owning the res, a friend, or someone completely unrelated. Keeping a res from going derelict even when the player knows for sure they're not going to be back is possible now, and a longer vote timer would make this even easier.

    c) EMC wants its players to play, or at least think about the server, and logging in, seeing your build, and maybe chatting with friends, is much more likely to bring people back than just a vote. If a "I might return some day" player has the option of getting 30 days alike for a vote or for logging in, they will probably just vote; if the player gets a longer time for logging in, they might do that instead of voting. Which is probably what EMC wants.

    d) EMC needs to raise money. Aikar said, somewhere, that going EULA-compliant cost EMC half of their monthly income. Admittedly, a permanent dereliction voucher is somewhat expensive, but there needs to be some incentive for people to buy them. It doesn't help anybody if dereliction timers get increased, but at some point, the server cluster goes derelict altogether because the monthly costs are permanently higher than the income. Again, only Aikar and Krysyy know how the situation really is.

    In order to handle the dereliction timers well, staff should analyze their player base for "how many players play for more than, say, 6 months, take a break long enough to go derelict, log in again after that break, and aren't ever seen again after that". These are the players that wanted to return and probably didn't because they went derelict. If that percentage is too high, the timers should probably be adjusted. And knowing how tech-savvy EMC staff are, I'm quire sure they're already doing that.
    haastregt and Tuqueque like this.
  6. That is not a bad idea, people that have a high vote streak (you support the server), you'll get more time other than 7 days.

    +100
    Tuqueque likes this.
  7. +Fibonacci Sequence
    Tuqueque likes this.
  8. That's why there's the whole concept of logging in to protect against dereliction for 30 days. With voting not being able to track if it's actually the player or a friend voting for them, we have to have a balance to prevent there being no residences for new players.
  9. Lately I have seen a couple people who lost a res due to missing out on voting for just a little too long. Though I think that instead of trying to change how voting affects the derelict policy, it would be better to change how the system reclaims residences.

    I am guessing here, but somethimes it seems like the system is checking from the center and going in circles to the outer residences to find resses that are on derelict to claim. This (or something else) somethimes results in people losing a res within a couple days of derelict, even though there are resses that have been on derelict for a longer time.

    I think a better way to fix this 'problem' is to let the system claim residences based on how long a res has been on derelict for, so that those of players that have been gone for ages now are claimed before the resses of players that just missed out on connecting or voting for a little too long.

    Although I can understand the injustice people can feel after losing a res while they have voted for such a long time, I think the way protection is given should not be changed. Joining once a month in-game shouldn't be too much of a problem in my opinion. However I think that knowing there are so much residences with these long derelict times around makes it feel a bit worse, and that can be changed :).
    Patr1cV, NDubb424 and Tuqueque like this.
  10. That's true. As you might remember (I believe you read that thread), I once kept my friend's residence from going derelict for 400 days, until I finally had another res spot free to place it on. :p That's of course a rare occasion.

    What you could do is add in this feature, and then if you notice that the amount of free/derelict reses becomes too small, remove or reduce it again. I personally think it wouldn't have that big of an impact in the first place, maintaining a high vote bonus means you're already voting in the first place, and keeping your residence alive. I assume that increasing this timer a few days will only help a select few, that would've wanted to come back later anyways.

    Regarding free residences, if I remember I'll send you a list of some reses that have been derelict for ages, I believe there still are quite some bugged out ones in my neighborhood...
    Tuqueque likes this.
  11. The system currently lists out all residences that are derelict on the smp, then pulls 16 at a time randomly from the list as they are needed. We've had a LOT of log-ins in the past week, so it's been a reclaiming machine lately.
    OriginalScuf likes this.
  12. I'm pretty sure if someone votes for a friend, then they are sure they will come back... So it doesn't make sense to clean those up, since they are EMC players...
    Don't know about you, but I was able to find all of a friend's alt(which they are secret to mostly everyone) just analyzing voting patterns with the info on /p <-- Proud of this one :cool:

    For clearing up reses, wouldn't it help to execute a massive cleanup automatically through the server to reses owned by players who have not logged in in 180days and not voted in 180 days? I'm pretty sure there would be more than 200 reses that fit that category.
  13. in use and open reses info is available under the community tab --> servers

    I see your point here. It is possible through some analysis to determine if the voting user plays in EMC or not

    Isn't this why the voting protection exists in the first place? I mean, why would someone vote if they aren't going to return. Keep in mind the numbers I suggested. They are over 1year + of streak, and the number distances are pretty far away. I mean, if someone is going to leave, I know they can contact SS+ to get derelict prot until they come back for a specific event. If they don't know about this, voting should still keep them alive. Sometimes the 7 days is just cut short.

    Fair point. I mean, I sometimes redeem iron supporter vouchers for the time that I am going to be away. This alternative still exist rather than perm prot, which is much cheaper.
  14. What I think/assume (but this could be completely wrong), is that the "derelict detection residence remove thingy" doesn't count the "time since derelict" but the "time since last login +30 days", and that voting is merely a protection from going derelict, it doesn't add to the timer.

    Is this the case? If so, wouldn't it be better to check the "time since derelict" time instead of "time since last login +30 days" time? If that is already happening, then never mind this post. :p

    EDIT: ah, didn't see that post yet while typing... :p
    Tuqueque likes this.
  15. And have players complain we pulled residences even though they weren't needed at the exact moment? No thanks!
    Tuqueque likes this.
  16. "randomly"

    Is it maybe a good idea to do this based on their derelict times, so the oldest residences are always claimed first, so possible "few days derelict whoops crap that never happened oh crap now my res is gone *cries endlessly*" cases won't happen anymore? :p
    Tuqueque likes this.
  17. I know that isn't a realistic method to resolve the issue at hand, just wanted to point out the failure that the system currently has. Although I do agree my wording was not the best...
  18. If it's marked as derelict, any player could force claim it. If you voted, then the res is not derelict for 7 days after your last vote. Therefore it is not in a list of available residences to be reclaimed if the need arises. The easiest way to maintain your residences is to log in. As it has been.
    Tuqueque likes this.
  19. The system is coded to adjust for many variables, some of which I don't even completely understand. Some residences are 'broken' in this, but it's comparatively very few. The way to make your residence is to log in. Once every 30 days is beyond generous in a system such as ours.
  20. Well yeah, I mean the chances of someone force claiming are relatively low, and well RIP if that happens. Automatic system should protect a little more players that will probably come back (timer since derelict, as TomvanWijen suggested)