[Suggestion] Do something for the players who wont be able to get Empires when they come out...

Discussion in 'Suggestion Box Archives' started by finch_rocks_1, Jan 27, 2017.

  1. Hey EMC,

    This is something that has been bothering me, and I have brought it up many times. They always talk about how empires will help players builds, but what about those who cant get empires.

    There are a ton of builds on emc that are too close to other bases, and then there are also a ton of builds who has builds/public builds close to spawn. And all those who have those builds, wont be able to claim that area since its too close to spawn.

    So what are those players supposed to do to protect their builds? I am tired of people Griefing and placing blocks all over my builds, and then even the stealing of the stuff that are ment for players to use and return after use.

    So this suggestion is to make those builds close to spawn be protected. Or even allow us to not establish but to allow us to claim as an empire to protect the land fully.

    Let me know your thoughts and opinions,

    ~finch
    ShelLuser likes this.
  2. /buildmode.
    ShelLuser likes this.
  3. Finch is also talking about more fine control than antigrief.. One problem is people placing blocks on her builds, which shouldn't be a problem after Empires, but since her build is close to spawn she won't be able to get it when it comes out.
    finch_rocks_1 likes this.
  4. Thats only for builds that are 5k or farther out in the wild.... I am talking about the ones closer....

    Yes, this is what I am talking about.

    For example;
    My build is inside the red area, and then there are some others i marked off at the blue area's that are other players.


    Those area's sure you can use buildmode, but players can still build, grief (Such as a River or waterfall or even a pond i made), and then they can also steal and much more.

    In order for an empire to work you have to have a established, or not-established base that follows the same rules as the established base guidelines. So that includes being 5k or more away from any empire outpost. Anyone under is unable to do anything.
  5. I'm not sure I agree. I do see your point, but the requirements for establishing an outpost have been around ever since I started playing (even longer I think). And they have always contained the rule that you only had a say about your surrounding area if you somehow owned the area through means of establishment.

    So basically: if you build "somewhere" and an 'annoying' person decides to build close by in a style you totally don't like because it doesn't match your idea at all, then yeah. Tough luck because you're not established. Sounds harsh, but that's the way we play the game. You could also have decided to move out further to find pristine lands which you could claim for yourself.

    Empires doesn't change any of this.

    And as others have already pointed out: your buildings are already (mostly) protected through means of Anti-grief. I know there's an issue if you build too close to an EMC outpost, but yeah.

    In the end it's a risk you took on yourself willingly.

    So I don't think it's fair towards all those players who did work extremely hard to establish themselves in the middle of nowhere while also setting up ways for easier access (you try placing rails down for 4 days in a row).

    However... I could agree with a (paid!) senior staff service which would allow players to request their build(s) to be moved from their "rogue" terrain onto their established outpost.

    But anything more than that I disagree with. Simply because the players made a choice, and now that Empires come out that choice might work against them. I can understand that you might not like it, but it's still a choice you made yourself.
    JesusPower2 likes this.
  6. The reason for building out far is for making the base for a private base, but when you build close its usually for Public Farms or what ever it may be.

    Yes, I am taking a risk, but i wanted players to be able to get there for a quick manner, players down want to travel an hour on a rail for a public farm.

    I dont want to move the build as it would defeat the whole idea of the build its self. And this is not an outpost so does not need the same requirements, its just a build.

    There are many players who have builds close who would agree with me, and you dont know unless you try to build something like the players who have builds close.

    And Those outpost rules did not exist when i joined, I remember when they released and was a while after i joined.
  7. If it's JUST a build, then it doesn't need the same establishment anyways. The establishment is designed for outposts with communities, not just the blocks placed. That is why the anti-griefing system is in place. If someone is griefing by placing blocks, then simply report it for the staff to handle.
  8. what about schalf82? his builds are a semi important part to the smp8 wild community.
  9. Something that should be noted is that Empires has been known about for a long time, and the requirements to have an established outpost have been known for longer. At this point, if your outpost can't be Empire'd, then that is most likely the founder's/builder's fault for not following advice, and not the Empire system designer's fault.

    What is the point of establishing rules beforehand (giving people time to prepare) if they aren't going to be taken into account when Empires is released?

    The requirements don't exclude you, you excluded yourself by ignoring the them. As Krysyy and others have mentioned, there are ways to protect yourself as is.
    00void and ShelLuser like this.
  10. I like it well said.............

    Now for me to comment.

    Call 1 (800) Mod Help..... For all your griefing needs.
    jkjkjk182 likes this.
  11. Don't you think that was a bit rude, Major?

    Clearly people love griefing finch.
    Don't you worry Finchy I know how you feel.
    I found an Island and built a place on it only to see in/map that I was just to darn close to establish it. But I embraced this and converted a lot of it with /buildmode. Also I am under the impression that there s a senior service to protect builds for a fee.
    finch_rocks_1 likes this.