The release of the final version (1.0) is due to launch concurrently with Minecon on 18-19 November. Before that however, Mojang is working on updating the Beta version one last time with notable changes to the armor system. Jens Bergenstein mentions tweaks to durability and armor value calculation.
wow rumpy pumpy do u need to give em roofies or some thing notcice how suspiciously close to roupies it is
ENCHANTMENT!?!(name the game this quote is from) anyhow what are you supposed to enchant your picks and armor and swords?
Heres the rest of the skills Code: ID Code name In-game name Description 1 moveSpeed Speed Movement speed increases, known levels: I, II and III 2 moveSlowdown Slowness Movement speed decreases, plausible levels: I, II and III 3 digSpeed Haste Mining speed increases, known levels: I, II and III 4 digSlowDown Mining Fatigue Mining speed decreases, plausible levels: I, II and III 5 damageBoost Strength Damage dealt increases, known levels: I, II and III 6 heal Instant Health Constantly heals you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will do instant damage when you drink the potion. Known levels: I, II and III 7 harm Instant Damage Constantly damages you at a fast rate. EDIT: This actually is not meant to have a duration or has a duration of 0. Will heal instantly when you drink the potion. Known levels: I, II and III 8 jump Jump Boost Increases jump height, level I to around 1.75 blocks and level II to 2.5 blocks, known levels: I and II EDIT: Level III jumps to around 3.25 blocks and you will take a bit of fall damage and level IV to around 4 blocks. 9 confusion Nausea Screen goes wavy, makes walking difficult 10 regeneration Regeneration Regenerates health (faster) EDIT: Apparently an old effect too, this has been since 1.8 11 resistance Resistance Probably raises your armor class temporarily 12 fire Resistance Fire Resistance No fire damage, you will still catch fire, you can also dive in lava (you can not drown in it either). 13 water Breathing Water Breathing Infinite breath, bubbles still appear but will not decrease. 14 invisibility Invisibility Does not seem to do anything as of now, mobs still attack and no visual change. 15 blindness Blindness Similar to the bedrock fog, you only see black after a few blocks. 16 nightVision Night Vision Night becomes a lot brighter, does not seem to affect caves (unconfirmed). 17 hunger Hunger Old effect, known as food poisoning or disease. Decreases food bar faster. 18 weakness Weakness Opposite of strength? Damage dealt decreases. 19 poison Poison Old effect. Look up poison on minecraft wiki. Known levels: I and II
Mobs Animal Breeding! Use wheat to breed. Hold wheat in your hand and they all 'should' follow you. Reports of this being a bit buggy. If you hit an animal in heat, it will stop being in heat. Snow Golems attack each other when you try to breed them. And User. Use wheat to make friendly towards you. Endermen now take FOUR standard (non-critical) hits with a diamond sword. Zombies & Zombie pigmen 3. Endermen now instantly teleport away from water. Agro seems to reset after this. They also dodge all arrows and do not die in the sunlight anymore. New sound effect likely to come in the official release of 1.9 Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime. Chickens avoid lava. Items/Potions Golden apples have a sparkly animation. Golden apple also grants you Regeneration buff for 30 seconds. Golden nuggets are officially called "Gold nuggets" now. New Items: glass bottles, several new music discs, blaze powder, spider eyes, fermented spider eyes and magma cream. *Items uses unknown - bottles obviously for 'potions' as mentioned on twitter and not implemented yet. Possibly with official release. Ender pearls teleports you with the cost of damage when thrown. Ender perls do not work in MP. Items can be repaired now, just as Notch specified - combine two damaged items to make one with more uses. Can't get glass panes back when you break them anymore . Pumpkins can be “crafted” into 4 Pumpkin Seeds. Milk acts as a "clear all" for effects. You can read all about potions HERE. Fencing Wood fences now connect to walls. Fences now only take up the space they appear to, as well as attaching to any solid block adjacent to them. This makes walking through diagonal-oriented fences possible. Pressure plates on top of fence posts now make sound when you walk on them or next to them. Cannot place pressure plates on top of nether fence. Fences can be placed like normal blocks. Normal fences and nether fences don't connect. Misc. Slimes also drip through the block they are above. Hardcore Mode Fire from lava doesn't burn you for nearly as long. Auto-jumping has been placed back in. New ID's for Items and CDs at the bottom of this post. F5 is back! (Hit twice to see in first person). Tooltips have purple edges. Name tag "TESTIFICATE" over the villagers is gone. Villages seem bigger. XP Gain from jumping has been removed/fixed. F8 cinematic mode is back Right clicking while holding a weapon = blocking. Hopeful Add-Ons The ability to efficiently work under water or lava in creative. Official Mod Support. Underwater content. Volcanoes.
almost forgot What you can expect in the full release of 1.9 Please post in here if you know of any other confirmations. Full Use of Potions. (Without mods/cheats) Enchantment Tables.
New Blocks: ID 110 - "mycel" - Apparently related to Villages, and has appearance of either grass or snow. If we had updated sounds, it would apparently play some kind of town melody when the player is nearby or when it is stepped on. ID 111 - Water Lily ID 112 - Nether Brick ID 113 - Nether Fence ID 114 - Nether Brick Stairs ID 115 - Nether Stalk (some kind of plant that grows over soulsand and appears in nether strongholds) ue.class (Item.class) --- New Items: ID 369 - Blaze Rod ID 370 - Ghast Tear ID 371 - "Gold Nugget" ID 372 - Nether Stalk Seeds wt.class (BiomeGenBase.class) --- New Biomes ID 10 - Frozen Ocean ID 11 - Frozen River ID 12 - Ice Plains ID 13 - Ice Mountains ID 14 - Mushroom Island ID 15 - Mushroom Island Shore Enderman had their spawning frequency cut in half. vx.class (EntityList.class) --- New Mobs ID 13 - Small Fireball ID 61 - Lava Slime ID 62 - Blaze ID 96 - Mushroom Cow ID 97 - Snow Man ID 120 - Villager ----------------------------------------------------------------------------------- Part 2 New IDs Quote 117 - Potion 118 - Glass Bottle 119 - Spider Eye 120 - Fermented Spider Eye 121 - Blaze Powder 122 - Magma Cream Part 2 New Record/CD IDs Quote 2002 - Blocks 2003 - Chirp 2004 - Far 2005 - Mall 2006 - Mellohi 2007 - Stal 2008 - Strad 2009 - Ward 2010 - 11