Enchantment rebalance!!! (12w22a)

Discussion in 'General Minecraft Discussion' started by autumnrain26, May 31, 2012.

  1. battmeghs Gold Supporter
    Distinguished Member

    why do you have to be so damn mean? all you've said this entire thread has been WAY too rude for a simple conversation. seriously grow up.
    Kells18 and jkjkjk182 like this.
  2. oidgod Prominent Member

    RAGE! No stupid emerald ore
  3. Maga_farstar Member

    For Snapshot 12w22a, Emerald Ore would have no longer generated naturally.[4] This was due to the large amount of complaints by users about Emerald Ore's rarity, despite Jeb's wishes for it to only be a "nice find." If this change had occurred, it would have still been available in the Creative Mode menu.[5] However, Jeb eventually decided against it and added Emerald Ore back into natural generation after more community response.[6]

  4. mtp1997 Distinguished Member

    I don't think the lower xp for enchantments will be good for the enchanted tool economy. Getting xp for mining and using furnaces won't help either.
    Michael_Nolan likes this.
  5. jkjkjk182 Elite Member

    Well said!!
    battmeghs likes this.
  6. battmeghs Gold Supporter
    Distinguished Member

    why thank you. :) i thought so myself :p
    autumnrain26 and jkjkjk182 like this.
  7. autumnrain26 Gold Supporter
    Distinguished Member

    However, banking on a game aspect of a released game that is constant development, isn't very smart economically speaking, as with a common trend in most developmental games, they tend to balance things to work in a flow well enough to attract new players.. Hence why xp has been changed to require less effort to level up. At least Mojang works with the community to develop Minecraft, unlike companies like Nexon America which arrange events and don't test everything and put it up with their fingers crossed with half the stuff they promised not working.. Jeb actually "removed" emeralds at least 3 times because of community rebuttal and still keeps putting them back after changing some aspects of it..
  8. jkjkjk182 Elite Member

    I suspect that a plugin can be created for harder xp gaining, like reducing the amount of orbs, if the EMC economy tanks
  9. Nole972 Diamond Supporter
    Prominent Member

    Ya I Dont Throw Random Eggs.......
  10. autumnrain26 Gold Supporter
    Distinguished Member

    I ended up with a herd of over 800 sheeps once because they were all wandering around on one of the server in someone's neighborhood as a herd..
  11. Leowaste Distinguished Member

    so....as an enchanter......

    30 is the old 50? nothing higher at all? wow
    i wonder if thr are still specific ranges for diff types of chants for everything.
  12. tclementi1 Active Member

    OMG OMG OMG OMG OMG OMG OMG OMG OMG beast finally have emarld back and better redstone and dispensers
  13. autumnrain26 Gold Supporter
    Distinguished Member

    technically, it is already hard to obtain xp, as EMC is set on easy.. as such you get less experience from killing mobs..
  14. pat2011 Prominent Member

    Yay I've been enchanting at level 30 since they added enchants but this also means that the price of enchants will be lower.
  15. iSmooch Prominent Member

    you know... before the TEXP update, which gave players the ability to keep XP after death, the economy still functioned quite well. In fact, you had less "Mega-rich" players and the space between seemed much less distant. But because of that update, large enchantments became very obtainable without worry of death. So, the auctioning phase began with D1223m, this is when players started to churn large profits by making profcient spawners and then banking the XP and then making auctions. I know I am quoting the wrong person, but this is more directed to the person that was commenting on the "threat" that this update would have to the EMC economy... It functioned very well before... Without all of these overpowered weapons/armor/tools... so I am sure it will function just fine when they level it out. In fact it could lower the prices for those who find it hard to afford these tools, putting less money in the pockets of the rich, and making it easier for less financial mass players to get (what would seem to them) large funds by creating these tools easier. If anything, this would balance it out, not destroy it.
  16. Michael_Nolan Distinguished Member

    i wish it was taking away i like texp but not being able to keep the xp when dying, the cross server is also good
  17. scratchminus Well-Known Member

    If anyone wants a video of the patch notes, I made one today. Sorry if you think I sound like a 12 year old, I'm older than my voice suggests. XD I would appreciate any feedback or subs (not saying you have to).


    Also, sorry if I'm not super clear in some areas. Today was the last day of school and I wasn't as focused as I wanted to be from shear happiness, but I went over most stuff. I also cannot WAIT for the new patch to come out. :3
  18. autumnrain26 Gold Supporter
    Distinguished Member

    Apparently there isn't going to be excessive clicking on enchantments anymore. On Jeb's twitter:
  19. Michael_Nolan Distinguished Member

    new max? does that mean higher or lower
  20. iSmooch Prominent Member

    lower. the new max is 30..

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