World of Tanks

Discussion in 'Gaming' started by NathanRP, Mar 18, 2014.

  1. World of tanks or WoT is a game thats is based on tanks if you play I'd like to hear
  2. I play, and you could probably go in depth more than that, just stating that its a game about tanks usually isn't enough to grab someones attention. This game has been around for like 4-5 years?

    Here's the website for the game http://worldoftanks.com/

    This game is like world of warplanes, a massive playing field with multiple people all in tanks ranging from Large extremely powerful tanks, to tiny ones that can fire from all the way across the playing field.
    Ill list some of the classes here*note ill be listing what the wiki says*

    Most light tanks are fast, mobile scouts which are used to detect enemies for their team or to destroy enemy artillery. However, some were designed for head-to-head combat during the early period of the war and so are slower yet are much better armored.
    Due to having generally high power/weight ratio and high top speed, Light tanks benefit from physics more than all other classes, able to gain speed and hurl themselves up slopes too steep to climb for heavy and medium tanks. On the other hand some low tier light tanks which were designed for combat are much slower; some rival the speed and maneuverability of heavy tanks.
    Light tanks share some general characteristics. The heaviest light tank weighs roughly 42 tons (fully equipped), and no light tank has more than 85 mm of armor plating. The fastest light tanks can reach speeds of 79 kph, and have mobility unparalleled except by the most maneuverable medium tanks. Due to their low weight, light tanks have little in the way of armor and do not generally carry much firepower, so they are not well designed to trade shots with a medium or heavy tank. There are some exceptions to this rule, as some light tanks are slow and have good armor, such as the AMX 40 and Valentine, and some LTs carry medium-caliber High-Velocity guns, such as the AMX 13 90 and WZ-131.
    Light tanks have a unique feature that no other type of tank shares: they have the same camouflage value while moving as they do while not moving. This means training the camouflage crew skill is very helpful on light tanks as you can remain undetected by the enemy at astounding ranges while the light tank can detect the enemy way before that; with maximum camouflage training on vehicles with the best camouflage values a light tank can remain undetected at up to around 300 meters. In addition to this, they usually also have great camouflage values comparable to tank destroyers thanks to their small size.
    The great speed, mobility, and usually small size of the light tank allows them to have a better probability of avoiding artillery fire, and can take advantage of gaps in the enemy's defenses to locate and destroy enemy artillery or sweeping in behind enemy defenders and attacking their weak rear armor. If a light tank flanks an enemy tank destroyer, it can use its mobility to keep out of the tank destroyer's firing angle while destroying the helpless vehicle. However, medium tanks will have the firepower, mobility, and armor to easily destroy light tanks. Heavy tanks will generally have enough frontal armor to ignore lower tier light tanks for the most part, so coordination with the rest of the team is required for those light tanks to engage these enemy vehicles. On the other hand, most heavy tanks will have trouble keeping up with light tanks because of their slow turret and track traverse. Light tanks are also food for a bait, due to the fact that many are easy kills if they stay still. Most of them are good for distractions, as an inexperienced player may turn his attention away from the main threat to get an easy kill.

    Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
    Medium tanks are extremely varied in their design and capabilities. The heaviest medium tank weighs in at just under 67 tons. The thickest armor on a medium tank is up to 177 mm on the front hull, or 240 mm on the turret. The fastest medium tank can reach speeds of 70 kph. Medium tanks can also equip quite powerful weapons, but are usually less powerful than heavy tanks, tank destroyers, and self propelled guns. At higher tiers, though (excluding tier 10), a majority of medium tanks will have to resort to either flanking tactics or weakspot-shooting to damage heavy tanks and most TD's.While a majority of medium tanks are effective due to their speed and maneuverability, some medium tanks are designed for more of a support role. These mediums may lack the speed and mobility of their counterparts, but instead, they load better armor and weapons to provide an effective mobile fire support platform.
    Medium tanks are effective scouts when light tanks are unavailable, and excel at destroying enemy scouts, particularly light tanks. The larger size of the medium tank weakens its role as a scout when compared to light tanks. However, they are still generally mobile enough to exploit weak points in an enemy's defense for an opportunity to locate and destroy enemy artillery. That same mobility provides the medium tank an excellent ability to relocate, either to flank an enemy force already engaged, or to move to support a weak front needing extra firepower.
    Medium tanks in a supporting role usually hang back behind friendly heavy tanks or flank opposing tanks, forcing the enemy to show a weak point to either the medium or the main force. Two medium tanks working together can use this to great advantage against a single heavy tank, with one tank hiding in cover drawing the enemy tank's fire and attention while the second medium engages the target's flank.

    If forced to engage a heavy tank on its own, a medium tank can either circle an enemy tank if it moves faster than the target's turret, or make use of cover and spot the target for the friendly artillery. Overall, they are very important to a team's fighting force and shouldn't be underestimated.


    Ill post the rest in a reply ( 10k character limit)
    Not only are there classes, but tiers and country's to pick from.
    This game is modifiable ( although i dont recommend cheating)
    For any more information go to the WOT wiki: http://wiki.worldoftanks.com/Main_Page
  3. Heavy tanks are large and heavy vehicles designed to turn the tide on a battlefield through irresistible force. Heavy armor and powerful cannons makes each heavy tank a force to be reckoned with.
    Heavy tanks are generally slow, heavy, and well armored. The lightest heavy tank weighs approximately 29.2 tonnes, roughly that of the average medium tank, while the heaviest heavy tank weighs an immense 190 tons. Heavy tanks maximum speeds vary widely from 13 km/h for the TOG II* to 65 km/h for the AMX 50B, but are generally slower than a medium tank. A heavy tank's hull armor can be as thick as 250 mm and the turret armor can reach thicknesses of almost 300mm. Only tank destroyers and artillery employ more powerful weapons.
    Large size and lack of mobility generally prohibit a heavy tank from performing as a scout. Heavy tanks are best utilized spearheading attacks or denying routes to an enemy attack force. Due to the slow speed of the heavy tank, re-positioning quickly is usually not an option and moving to defend a different flank or position is slow. Heavy tanks are often committed to a route after moving a distance. While a very formidable vehicle, heavy tanks are extremely vulnerable to artillery fire and fast vehicles that can outmaneuver their turrets. Therefore, it is essential that a heavy tank should move with support to protect them against multiple, smaller threats. Heavy tanks usually have a slower turret traverse speed than medium tanks.
    Due to their heavy armor, finding weak points and using flanking shots are often needed to penetrate the armor of the heavy tank. Drivers of heavy tanks should learn their own weak points and find ways to protect them.


    Tank Destroyers are vehicles designed specifically to destroy enemy tanks. They have more powerful weapons than most other vehicles of their tier and are able to penetrate most targets they encounter.
    Tank destroyers (except several American and the British FV215b (183) tank destroyers) lack a turret and must re-position themselves to aim at a target. However, this design usually gives a tank destroyer more effective use of concealment due to a lower profile. The heaviest tank destroyer can weigh up to 135 tons. The fastest tank destroyer can reach speeds up to 72 kph. Armor on a tank destroyer can be as thick as 305 mm, and only artillery have more powerful weapons.
    Tank destroyers are excellent ambush vehicles. Their increased concealment abilities allow them to gain the upper hand in battle by using the element of surprise to acquire a first strike advantage. However, the lack of a turret and the general lack of defensive ability means that an enemy can quickly gain an upper hand by using flanking maneuvers, leaving the tank destroyer helpless to defend themselves. Thus, the tank destroyer is generally not effective in close quarters combat unless protected and supported by mediums or heavies.
    If it cannot find a position for an effective ambush, a tank destroyer can provide excellent fire support by hanging behind the front lines and engaging targets of opportunity. Alternatively, tank destroyers provide effective area denial in enclosed areas, such as city streets, especially in the case of the higher tier tank destroyers with strong frontal armor.
    Artillery presents a significant problem for tank destroyers, as they are easier for artillery to damage due to their lack of turrets, making their entire topside a weak-spot, and they absolutely must rely on existing cover or relocate if spotted.


    Self-propelled guns (SPGs), more often known as artillery, provide powerful indirect fire support with a very large range that can potentially cover the entire map. They stay safe by remaining well within friendly lines and provide support against tough stationary or slow targets. Artillery is just as good as the team. So if you (as arty) find yourself in a "bad team" or a team that only camps, you will not get the full potential to the powerful gun you have and support as much that you wanted to.
    Almost exclusively, SPGs use HE shells lobbed in a ballistic arc to hit distant targets. The inaccuracy of their weapons, particularly at higher tiers, makes the splash damage caused by the explosion often the primary source of damage, with direct hits being crippling to the target tank. The heaviest SPG can weigh up to 115 tons. Speeds vary greatly and range from maximum speeds of below 20 kph to above 72 kph. Armor is usually negligible, and with a maximum armor thickness of 152 mm, SPGs are vulnerable to lightand medium tanks. SPGs possess the most powerful weapons in the game, being able to deliver over twice the damage of the most powerful cannons available on similarly-tiered tanks. However, extremely poor accuracy, slow aiming speed, and a long reload time make their weapons only effective against slow and stationary tanks, or tanks moving in a straight line at a constant speed.
    SPGs are capable of using Strategic View Mode (left shift), which gives them a bird's-eye view of the wholemap, though due to screen size limitations you see only a small portion. Map navigation in this mode is very easy. Be aware that moving reticle sideways on the map will cause the vehicle to physically reposition itself, which will significantly reduce your firing accuracy. The reticle will still display as expected, but will vary in shape with the terrain. This eliminates the need to get reasonably close to the target to hit it.
    SPGs work closely with scouts, using them to spot targets. SPG support is essential in a scenario in which smaller tanks are up against more powerful tanks, and can quickly turn the tide of a battle. SPGs are also one of the best weapons against opposing SPGs, able to fire blindly at potential enemy positions by spotting tracer fire or recently destroyed map-objects like trees or buildings.
    SPGs should relocate after firing, and avoid predictable locations to prevent from being destroyed by counter-artillery fire. Good situational awareness is also essential to survive in an SPG. Noticing breaks in a defensive line early can allow an SPG to relocate before an enemy scout can arrive.
    Another thing to remember with SPGs is that they have very high ammo-costs, for example a single round for an upgraded Hummel (and similar tiered SPGs) will cost about 1000 credits, which makes constant blind-firing and misses a costly endeavor.


    And my IGN for this is " dylandelta " ( yes i know, but 10 year old me was an idiot )
  4. I play(ed) the game. I have have the T26E4 Super Pershing Medium tier VIII, IS Heavy tier VII and T20 Medium tier VII as my main tanks. I have not played in a long time though :p