http://dev.bukkit.org/bukkit-plugins/dynamicmarket/I am not suggesting we use that plugin, just make a feature like it. I think we should have a virtual market. I know that it was mentioned in Aikar's economy thread long, long ago, but nothing has been mentioned of it since.I have been playing on a Pixelmon server recently, and there is a chest GUI based market system that I absolutely love. It is easy to use and takes little to no time to master. All you do is run a few commands and you can sell items virtually without having to build a shop. It is not perfect, but our Devs can make the perfect one.There are two big problems I can see with this. First, traditional shops owners have spent a good amount of time building their shops and making the user experience smooth. Secondly, players can fill up the shops with loads of over priced junk. My solution is to limit it to five listings (EDIT: one listing is capped at one stack of an item) per player (add more for supporters). This makes it impossible to run a virtual megamall, and also cuts down on the spam.I know that I have included very few details, but that is because I would rather not make an idea that people right away either like or dislike. I would like to spark a discussion thats ends with an idea everyone likes or concludes with no one liking it at all lol. Please post how you think it could be best optimized. One such idea I have it to make it category based, so that when I go looking for a sponge block, I don't have to deal with excessive amounts of sugar cane.Also, this system would not replace the current shop system, it would just be an added feature.