Suggestible Sign Features :)

Discussion in 'Suggestion Box Archives' started by 1MB, Nov 1, 2012.


Do you think either of these two are a good idea?

Yes, the time limit [ACCESS] sign IS a good idea. 9 vote(s) 90.0%
The time limit [ACCESS] sign is NOT a good idea. 3 vote(s) 30.0%
Yes, the buy:sell [USE] sign IS a good idea. 10 vote(s) 100.0%
The buy:sell [USE] sign is NOT a good idea. 1 vote(s) 10.0%
Multiple votes are allowed.
  1. 2012-11-01_12.57.39.png
    Implement optional time limits on signs ... so when anyone clicks the 'button' for instance' or steps on pressure plate, or hits a lever .... a count down from the time typed in will take place ... and until the timer goes down to 0:00 and resets .... then the button, lever, pressure plate etc can't be used again until the timer is over. (helps prevent spamming of button pressing on redstone mechanisms)


    My second idea is to have Buy:Sell signs with optional [Use] Feature ... which works like so:
    [Use] represents temporary /res pset %name use true (but only while the button (or whatever is typed on 4th line) is pressed)
    The 1st and 3rd line are like normal .... using names, buy, and sell prices like a normal buy:sell ... the 2nd line using the [Use] will look for an item with the use perm ability and the 4th line will look for the item pressed (in this case the button) just like with a normal buy:sell will try and find a chest

    This uses: For casinos, games, doors to mazes or parkours - players can hit the button to literally (buy his/her way in) instead of buying a (ticket for instance) waiting for the owner to come on, give it to him/her, the owner checking his/her rupee history, then preceding to let the player go through the door ... (this removes that hassle)

    These are more ideas from me - hope they help someone with future plans :)

  2. It looks good, but the staff has got a lot of things to do before :)
    zombieslayer010 likes this.