Polymesh to Voxel

Discussion in 'Player Guides, Tips and Tricks' started by Falchion_GPX, Apr 25, 2018.

  1. I've gotten some great results using the following when making blueprints.

    https://www.turbosquid.com/3d-model/free for something to import.

    Get the .obj file for your subject.

    Convert to Voxel

    http://drububu.com/miscellaneous/voxelizer/index.html?out=vox&res=512

    Save as a .vox file after importing an .obj file.

    Use MagicaVoxel for making changes along with figuring out the layers for laying out your subject in Minecraft & planning color.

    https://ephtracy.github.io/

    Keep in your thoughts the how far out someone can view when planning scenes. 64 blocks out seems to be the max which results in a 128x128 area for your floor-plan but a viewer can run about so that the whole thing can be viewable from farther away.
    Esrik likes this.
  2. I tried reproducing the plans for a certain dinosaur sculpture I found out on SMP2.


    A t-rex skull found at the link below and converted to .obj
    https://sketchfab.com/models/9a4adcd0ad62492799e3651dafeca95d#

    The .obj to .vox


    Now, to create the same thing in minecraft, slices are taken, layer by layer, and reproduced in game though careful planning. The last example I saw used bone-blocks.
    MoreMoople and Tuqueque like this.
  3. Another example


    MoreMoople likes this.
  4. Well heck, that's fancy.
    MoreMoople and Tuqueque like this.