When Jeremy and I first started the Empire we decided that the Wasteland was going to be an "anything goes" world. This was because Town was a safe happy place where you could build protected. We also wanted to keep the SMP (Survival Multiplayer) aspect of the game that we feel makes it so fun (that is why there is only dirt in town, etc).Recently a lot of people have been complaining about their stuff being griefed in the Wasteland, and we understand how that feels. Some people have been asking to "protect" areas in the wasteland (similar to a residence) so it can't be griefed. The problem is that it sort of ruins the point of running a survival server.What we propose is that we have a process where people (usually a team) can apply for an extra plot in town to build something in. And then we make it a rule that the wasteland is "anything goes" and don't complain if your stuff gets taken / your cabin burns down from a lightning strike / etc. Additionally when the 1.8 update comes out we make a new world that does NOT have a live map. This would keep the survival feel of the wilderness while allowing space for people to be creative. What does everyone think?