{ 1.11 Suggestion } Shulkers drop 0-2 Shells Instead of 0-1

Discussion in 'Suggestion Box Archives' started by ForeverMaster, Nov 12, 2016.

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What Loot Table structure should Shulker Shells on EMC have in 1.11?

Poll closed Mar 12, 2017.
Default (50% Chance for 1 Shell) 2 vote(s) 22.2%
50% Chance for 1-2 Shells 7 vote(s) 77.8%
  1. Inspired by Reddit Post:
    https://www.reddit.com/r/minecrafts...ers_an_drop_02_shulker_shells_rather_than_01/



    In 1.11, Shulkers can now drop a Shulker Shell when killed. Two of these shells are used to craft the beyond Elytra-demanded level Shulker Box, the "Backpack Block", as I call it.

    The problem here is very similar to the elytra from 1.9: Shulker Shells are limited (Shulkers don't respawn), and almost everyone is going to want them for Shulker Boxes. They are more plentiful than elytra, but players will be wanting multiple of them.

    The good thing is: with 1.9, EMC staff can make custom Loot Tables to easily adjust mob drops (BTW: In 1.11, the Ender Dragon can now have a Loot Table). For the most part, I think this change to Shulker Shells would be helpful, without being overly-powered. The Shells are still non-renewable; they're more of them to gain. And it shouldn't be too difficult to implement either.;)

    The only question is: how will this affect the EMC economy?:rolleyes:



    {
    "pools": [
    {
    "conditions": [
    {
    "condition": "random_chance_with_looting",
    "chance": 0.5,
    "looting_multiplier": 0.0625
    }
    ],
    "rolls": 1,
    "entries": [
    {
    "type": "item",
    "name": "minecraft:shulker_shell"
    }
    ]
    }
    ]
    }



    {
    "pools": [
    {
    "rolls": 1,
    "entries": [
    {
    "type": "item",
    "name": "minecraft:shulker_shell",
    "functions": [
    {
    "function": "set_count",
    "count": {
    "min": 0,
    "max": 2
    }
    },
    {
    "function": "looting_enchant",
    "count": {
    "min": 0,
    "max": 1
    }
    }
    ]
    }
    ]
    }
    ]
    }
    ShelLuser likes this.
  2. I think we'd be better off simply making them respawn, as we made the elytra do.

    ^just my personal thoughts, I'm not dev ;)

    Staff Edit: We don't respawn anything for elytra. I'm referring to Waste resets.
  3. plox
  4. what if the dragon drops them XD he probably eats shulkers like shell fish
    Sgt_Pepper4 likes this.
  5. Shulker farms.
    ForeverMaster likes this.
  6. Well, people tend to destroy end cities, so after time, we'd just have a bunch of shulkers randomly floating around.
  7. Elytra dont respawn thou... they are in item frames, not chest
    ForeverMaster and ShelLuser like this.
  8. Not necessarily, but I agree that it is a likely outcome. But the thing is that shulkers can teleport, so depending on the amount of mining done there is a chance that they'll simply teleport to another location.

    (edit)

    Another option could be to place a shulker mob spawner in some locations, but the kinds which us players cannot destroy. That could ensure a steady supply of shulkers while still not making it too easy.

    And before we worry about farming: spawners can be heavily configured. So the spawn radius could be set to be quite high and the spawn rate to be slow, which could make farming seriously difficult.
    Sgt_Pepper4 likes this.
  9. i have a few questions can't spawners only spawn in loaded chunks?

    couldn't u remove all spwnable blocks and farm the spawner? otherwise awesome idea
    ShelLuser likes this.
  10. Yes and no ;) Normally they only spawn in loaded chunks, but you can override that if you want. A good way to demonstrate is in the End. Make sure cheats are enabled:
    • /gamerule spectatorsGenerateChunks false
      • This will make sure that you won't generate new parts of the map whilst in spectator mode.
    • Go to the End, be sure to get into spectator mode (/gamemode 3, or press F3-n while in Creative) and fly a decent way up (above the obsidian towers).
    • /tp ~1500 ~ ~, or any other combination (/tp ~1500 ~ ~1500).
      • You should end up in the middle of nowhere. No blocks, no end islands, no nothing. You're in an area which hasn't been generated yet, so there's nothing here.
    • /setblock ~ ~ ~ mob_spawner.
    • Go back into Creative (F3-n, or /gamemode 1) and you should now see the spawner appear with the rest of the map.
    So basically you created a mob spawner in chunks which weren't loaded yet.
    And also don't forget a very important thing here: this is all using Minecraft commands. The developers can actually change the way things work and behave in the code itself. I could well imagine that this would open up even more possibilities (but that's a guess on my part).
    Well, considering that we now got anti-grief I could imagine that staff can place blocks which us players can't remove at all. And if they make it so that the shulkers would spawn in a random area roughly 50 - 100 blocks large then I don't think you'll make an easy farm out of that.
    nuclearbobomb likes this.
  11. Personally I think Shulker boxes should be used as vouchers to obtain backpacks, and EMC should remove the use of Shulker boxes. This way people can carry the maximum amount of Shulker Boxes (64 with the use of Ender Chest, Full Inventory and Extra Hand Slot) And essentially take back 32 DCs of items from farms. So instead of finding ways to make them plentiful perhaps we should figure out a way to balance them based on their maximum potential?
    ShelLuser and Tuqueque like this.
  12. -1 to the suggestion. Althou it does makes sense, I do not think it is necessary. and Shulker boxes are super OP, and as said previosly, there should be a balance done. And shulker boxes, as of now, they are super easy to get

    -1 also...
    I don't think we should make shulker boxes "endermen" like in a way(since eman are always everywhere), so the eman would loose that feature to them. Also we dont want to make shulker boxes super easy to get

    And we do have shulker spawns with a very very high spawn radius and very very long spawn rates called Waste resets... So I dont think making Shulkers spawn "world-wide" will help, not makes sense. It takes away the purpose of the end cities...
    00void and ShelLuser like this.
  13. Wait elytras respawn
    Tuqueque likes this.
  14. Aka, we don't change anything :) you'll get more shulkers as the waste resets.
    ForeverMaster and ShelLuser like this.
  15. I know it's late to comment on this but I actually had several Shulker drop 2 shells yesterday. I know the loot table wasn't supposed to be like that, but that's the way it was happening.