TNT Storage facility. features four modules, in a cross layout; the power module is the pyramid, which draws raw magical energy from the sky above it; a main storage module holding the majority of the TNT in a caged area; a housing module for the workers and overseer, and of course a defensive module, with weapons I've called 'Irony Cannons' due to their choice of ammunition. The whole structure is mostly floating, with an underwater storage cone for the more volatile substances, and it is near a desert which is where the chemicals are tested. many of the screenshots I took were 'too large' and I was unsure as to how to fix that issue. Apologies for that and this text
AMAZING world edit skills... Unless you made this completley by hand in which case I have to say nice job. (I'm still better at WorldEdit though.)
This is my entry: It's a huge TNT copied pixel for wool block. This one shows you the front which is copied pixel for wool block. This one shows you the top which is copied pixel for wool block. This one is a copy of gunpowder copied pixel for wool block. This is a picture of the top looking at some holes in the ground. In those holes are TNT blocks that are timed to be shot up by other TNT blocks. When the TNT blocks explode, they are timed to be 4 ticks apart (about 1/2 a second) in a repeating, clockwise pattern around the TNT. Also the wool TNT is filled entirely up with TNT blocks. I can't take pictures of those things because they lag my computer so much it takes about 15 min. until everything has exploded. In these pictures no WorldEdit was used. (Don't make fun of my terrible texture pack-making skills.)
What i mean is I placed a TNT block on the ground and then I looked at the pixels on the block. Then I got a wool block that has the closest color of a pixel and I placed it down. I repeated that pattern until the whole TNT block was finished. I did the same thing with gunpowder.