[Suggestion] For the 15% head drop problems

Discussion in 'Suggestion Box Archives' started by agentturtle99, Jul 7, 2015.

?

Headless Enchant?

Yes! 1 vote(s) 14.3%
No.. 6 vote(s) 85.7%
  1. Hello! I have seen people complaining and not liking the whole new 15% head drop thing (PS: Im fine with the change) But this would somewhat make the people who are upset with the new change, but barely effect the people who like the 15%.

    Simply a new enchant called "Headless ,I, II, or III" This would simply increase the chance of a head dropping depending on how high of Headless you have.

    If you have Headless I, this would increase your chance of a head drop from 15% -> 20%

    If you have Headless II, this would increase your chance of a head drop from 15% -> 22.5%

    If you have Headless III, this would increase your chance of a head drop from 15% -> 25%

    Tell me your feedback on this idea because I think this could help out people and the players angry about head drops, Thank you!

    (Also the people who are going to say that this would stray to far from Vanilla, its the same as Enraged Mobs, just mobs slightly changed, this is enchants slightly changed :p )

    - Agent
    Gawadrolt likes this.
  2. I like the Idea (again i have no problems with the drop rates change either.
    But i can see how some people would argue why there needs to be a whole new enchant added for something so trivial. That's alot of coding (guessing here?) to add for something which we've had previously.

    If they're angry about the change now, adding a custom enchant to it isn't gonna make them any happier :p
    georgeashington and PenguinDJ like this.
  3. Sorry, this isn't something that's going to change. It wasn't intended to be 100%, and will stay at 15%.
    (Lets be real... I'm not studying my head receiving rate when I'm doing PVP events lol, and many people have head turned off anyways, so it didn't even feel like 100% is why it took so long for me to figure it out)

    The rate people die in PvP makes 15% very reasonable to get a head and not over saturate your heads into the economy.
    PenguinDJ likes this.
  4. Alright, Thanks Aikar for the answer!
  5. So if I pvp I don't get a choice, I have to give my head?
  6. If you want to receive heads, you have to give the other people an equal opportunity to get yours. (Your head drop needs to be on to get other players' heads.)

    You can still choose whether or not you want to give your head out (same /ps setting).
  7. I like the idea, but if everyone had a staff head, like Aikar said, it would mess up the economy.