Information needed about EMC's modified spawn mechanics.

Discussion in 'Community Discussion' started by Joshyy, May 12, 2013.

  1. Now, I'm terrible at making a thread so I'm going to keep it short, so, I'm building a Mob Farm and I'm looking to find out what the changes are in regards to mechanics, so I can design my spawner to be custom built around this.

    Few things, What's the spawning radius from a player in each direction, is it a square of a sphere?
    Does the Y coordinate matter in these calculations? And finally, what's the activation range of a mob? (The distance you have to be in before the mob will walk around)
  2. mobs spawn in a 9x9 chunk area with you standing in the center chunk. Mobs do not spawn within 32 blocks of u. Y coord doesnt matter. (all this is if its natural mob spawning youre talking about, and not a actual dungeon-spawner)
  3. So it's identical to vanilla except it's 32 blocks distance instead of 24?
  4. I'm pretty sure that's not right - on EMC it's set up so mobs spawn closer than normal. Both of the values you provided are larger than the default values. Can you provide a link to where you read that?
  5. As far as I'm aware, it's a smaller range they can spawn in, I'm not sure though, I know an awful lot about spawn ranges in Vanilla, but it changes so often in EMC I loose track.
  6. The thread containing all of EMC's changes from vanilla mechanics, including mob spawn info, can be found HERE
    Pab10S and Joshposh70 like this.
  7. Perfect.
  8. the min is the same, max is limited to 4 chunks instead of 8 of vanilla, (so 5 counting the one you are in, 9x9) that thread should detail it good.

    It was never reliable to go beyond the 4 chunks anyways for farm as monsters do not move much outside of 32 blocks in vanilla itself.