Biomes are abled to be changed in 1.2?

Discussion in 'Empire Help & Support' started by Joshyy, Feb 15, 2012.

  1. I qoute: ''Biomes are saved per x/z column, which means they can be altered by tools.''

    Thats Fantastic news :D Cya ugly puke-ish biome colored residences :D
    GameKribJEREMY likes this.
  2. Id love if all of the snow biomes was removed from town so our water will stop turning to ice :/

    Justin, pretty please?
    AlexChance and Green_Mystery like this.
  3. Aikar, That's possible in every single version really. just quite difficult.
  4. Oh yes I will be very happy when this comes out to start playing with it. I am not sure how robust it will be, but if it supports it I would love to have a "choose your biome" type thing for your res(s)!
    Zabriel and MR2R2M like this.
  5. And get rid of the crappy grass colour changes :D
  6. Exactly
    MR2R2M likes this.
  7. That'll be the day I and many others will rejoice :D
    Beau1999 likes this.
  8. Wouldnt we need chunk aligned res?
  9. OptiFine lets you turn off swamp ;D
  10. Not really sure yet, I haven't been able to look into the details yet :)
  11. :D, The end of those horrible green marshy is nigh. Just a quick question though, Does anyone have a mooshroom plot? :p
  12. Nope because the Town world was generated well before that was introduced :)
  13. Ok, Cool. What about 6 and 5 though? there new?
  14. They are new but the Town world was generated a long time ago so it is an "older" world. Only the wilderness and nether are generated fresh with each server.
  15. That sounds nice.
  16. Ok justin, I get it now, As EMC has 2 worlds, Town and wilderness/nether
  17. Oh man... I would be quite happy to get rid of the ice on my plot! And why all the swamp hate? I happen to like them. :( H8rs gonna h8.
  18. A good mod once taught me that if you put a block with 1 air below it over ice, it melts and never comes back. :p

    Terrible explanation :/