NEW MOB LIMITS As a part of our goal to bring lag down to an absolute minimum, we have put an update through that will now limit the amount of entities that can be in any given area. One of our largest offenders of lag in EMC is the abuse of way to many spawned mobs (both hostile and animals). These are the current limits that are in place: TOWN You can have a total of 100 animals per residence or 200 total entities. For example, if you have 150 items on the ground in your residence, you can't create more animals past 50 until you pick the items up. This update will NOT prevent your items from appearing. It will only prevent more animal spawns until you either pick them up, or they despawn. WILD You can have a total of 200 animals in any given "area" and 400 total. We won't be stating the exact term of what an "area" is to prevent people abusing the system, but it is very fair. You can have 200 hostile mobs per "area" INCLUDING SPAWNERS. If you go AFK at a spawner, it will stop spawning after 200 mobs have built up in the "area". This includes natural spawns. Currently, the system will prevent you from breeding/creating more animals once you have hit/over the limit, however, this is a 1 week notice. Starting 1 week from now, the system will automatically remove animals and monsters that are over the limit. Players are encouraged to eggify any excess animals within 1 week or the system will automatically choose for them at random which ones they will lose. To kill the argument from people who will try and complain that this is "ruining their multi-hundred sheep farm", realize that this update is doing the opposite. With the amount of lag this will save the server, your animals will do what they do MUCH faster than they were before. What you would need 50 sheep to accomplish before will now be possible in the same time as having 10 of those sheep. MOB SPAWN BEHAVIOR To make monster spawning more efficient on our server resources, the spawn behavior has been changed from the default Vanilla behavior. Monsters will only spawn within 4 (64 distance) chunks of a player. Monsters who are more than 5 (80 distance) chunks away from a player will automatically depspawn. Monsters will be limited to how many can spawn in a tight spot. Overall server monster limit has been increased to the point it will never be hit. In other words: spawner users will no longer be able to shut down natural spawns on the world. We are aware these changes may affect some peoples experience points grinders, but we ask that you please adjust your grinder to accommodate it as it is not fair to other users to have a laggy EMC due to too many mobs loaded, so we have optimized spawning to give everyone a fair dose of monsters but keep server load down. However, with these changes, the overall 'thickness' of monsters has actually INCREASED. The wild will be slightly more challenging, as monsters are more centered around players location, giving you a fresh dose of monster everywhere you go . Light up your bases! CHICKEN ABUSE! Players may no longer throw chicken eggs in town except onto a residence they have Build permission on. This also means you can't throw eggs FROM a res that has build onto somebody else's residence. You're also prevented from egging various places around town. Chicken spamming has been a big issue for us and this will put an end to it. NEW RESIDENCE FLAG Breed - Players may no longer breed animals on others residence unless they have the breed flag. This flag works just like any other. If you want EVERYONE to have breed, you would do: /res set breed true. If you only want specific people to have it, you would do: /res pset username breed true. Spawn Eggs Players may no longer use spawn eggs or chicken eggs on another players Residence unless they have the Build flag NEW COMMAND To help out with this new limit feature, we've created a command that will give you the current count of all your entities in a residence/"area". Simply type in: /entcount and it will provide you with a mini report.