Major updates going on New camera function revamped respawn some new art fixed lots of bugs levers rats goblins water WIP slimes and realistic water, bats that carry keys, small/large potions to make you bigger/smaller to get in certain areas, fading between deaths better sound effects ammo better UI many other little things A little sneak peak at new art
If anyone would like to see the whole sound track that will be in the game, its at this link http://ericskiff.com/music/
I finally managed to get Saving & Loading working cleanly - if you intend to implement a save/load option in your game, I'd be happy to share what I have with you. I intentionally built it to be versatile and easy to repurpose.
Oh god no. PlayerPrefs is useful for saving player preferences (cfg/ini-type stuff), but should not be used for saving a player's actual game-state. I mean proper serialized save-files. [link] The link also describes "Secure" PlayerPrefs, which is $8 on the asset store, but comes-as is and is no longer in active development. The short of it is, unless you plan on publishing your game strictly to mobile, avoid PlayerPrefs for anything but Player Preferences.
Also, sorry about all the mess in the editor, I tried to clean it up a bit, but I'm not the best at naming things. Heres another picture:
A lil update Camera view size/distance fixed Fixed colliders on all enemies/players Removed head stomping Optimized game code Ground connects better Screen fading