First off, I apologize if this has already been brought up but when I searched the Forum I couldn't find any mention. I would like to suggest the ability for players to create a custom kit/package to sell within their stores. For example: A player could place an iron helmet, chest plate, leggings, boots, sword, bow, 64 arrows, pickaxe, axe, shovel into a chest (or any other kit/package they want to put together). Then the player puts a [Preview] sign on the front of the chest (so others can see the items). Another sign over the chest (as players currently do) that states the quantity of packages (1 most of the times) and the price. When a buyer clicks the chest they get all items in the package. It should be fairly simple to do within the code (Java) by adding a new item ID. This would only need to be 1 item ID regardless of different packages and would show up in the players Rupee history as a generic named item such as "Package sold." The [Preview] sign logic/code already exists along with the store (selling) sign logic. A simple condition statement to not allow a buy (e.g. : 32) for "Package" items could be done so that "Packages" can only be sold by the store, not purchased by the store (which would be a coding nightmare to do). Currently the players only have the option to auction a package deal or create one in the shop with some type of notification (e.g. "If you want this package contact SluggoDaClown"). After the [selling] player has been contacted or the winning bid won, the [selling] player adds/changes the sign to an [Access] sign for the winner or player that purchased the package. This suggestion would automate the processes of both of these options. Hope to see other comments and support of this enhancement (in the next sprint or build )
You're making assumptions based on a player's opinion of this suggestion and putting it in a poll - not a very good thing to do.