[Suggestion] Gameplay alterations

Discussion in 'The Suggestion Box' started by ThaKloned, Jul 14, 2025 at 8:59 AM.

  1. I was thinking of a couple things that I wonder if can be done.

    #1. Regarding buildmode placed grass blocks. When they are placed in buildmode, they cannot be broken but they can still be altered by sheep. I wonder if it possible to either:

    • Prevent sheep from being able to eat the grass of buildmode blocks completely, or
    • Allow buildmode placed grass blocks that DO get eaten by sheep, to have the ability to grow back to grass while still remaining protected. (Normal buildmode placed dirt blocks would stay as dirt.)

    I understand this is what sheep do but at the same time vanilla creepers can blow up blocks and vanilla enderman can pick up blocks, all of which are prevented because of buildmode. I know sheep's actions are not entirely the same as those other 2 but still requires us to replace the blocks that do no grow back.

    #2. Regarding combat + sleeping in a bed.

    To begin... why is this a thing? :D It must have been added a while back as I do not recall why we have this. If I had to guess, it's was something to do with boss fighting but still don't see the connection. Do we not want people sleeping or setting there spawn in combat? Spawning back to your area in case you die can't be a bad thing?

    Anyways ... althought I do not recall WHY we have this, why would it matter if I killed a sheep or a cow but have to wait a full minute to sleep in a bed (mostly to sleep the night away)? I can only assume this feature is an all combat situation thing that is preventing you from sleeping. So can this system be looked into again? Is this something that is still needed? This suggestion may be better layed out once I recall why we have this. If someone remembers, please post here. I tried searching the forums but we know how well that works sometimes :p

    Thanks :)