Chronicles of Elyria

Discussion in 'Gaming' started by Caeyde, May 4, 2016.

  1. I've been following a game called Chronicles of Elyria for months now, and wow, even with the large community it's gathered, more people need to know about this!

    Chronicles of Elryria is a new game by Soulbound Studios currently in development! (So anything I say or post here is subject to change)



    CoE is the first MMO I've looked at in a long long time that has genuinely perked my interest. It is insanely story driven, beautifully made, with a truly alive and player made world and story line.

    (Below information is from the Kickstarter or Chronicles of Elyria website as they explain it better than I ever could)

    • Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their spirit and destiny will live on in another character of your making.
    Characters age in-game over the course of 10-14 real-world months. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan and brings your character that closer to permadeath. However, if you're an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.

    • Player Skill Matters | In CoE a player's skill - their timing, speed, and strategy - makes a difference. The combat system requires you to dodge, parry, and manage your stamina - not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button.

    • Offline Player Characters | AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you're AFK.

    • Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer's crops, only to see 50 other characters complete the same quest? We're doing away with NPC quest hubs by enabling other players to give out tasks.

    • No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.

    • Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!


    Interested?
    Chronicles of Elyria is currently running a Kickstarter to get their game funded! The rewards are exeptional and there's much more information on the Kickstarter [here] and on their site [here]

    If you're signing up to the CoE community, why not use my refferal code? 418DE8