[Slot shop] - Prevent selling of the last item

Discussion in 'Suggestion Box Archives' started by M4ster_M1ner, Feb 21, 2015.

  1. How slot shops work is described here -> http://empireminecraft.com/wiki/slot-shop-signs/

    I'm suggesting modifying this a bit, so that the shop owner can prevent the last item - the "reference item" from being sold.

    This way, the shop owner can ensure that at least one item - the "reference item" - is in the chest and that people can sell to the chest-shop.

    Three ideas about how this can be achieved:

    A) Use specific slot number for this purpose, e.g. slot 2:
    If the [Slot 2] is used, then the last item in the slot 1 won't be sold in order to allow selling to the chest.

    Example:
    Code:
     [Name]              [Name]
      1                  1
      101                :99
    [Slot 2]            [Slot 1]
    
    This way, the item in the slot 1 can not be bought and the chest won't get completely empty.

    It would save shop keepers a lot of work (no complicated hopper-solutions needed) and many "why is the shop item not recognized?" questions.

    B) A bit more complicated, but perhaps better idea:
    If a chest-shop has a sign for buying with [Slot X], then any sign for selling with [Slot Y] with Y ≠ X, will not sell from Slot X.

    C) Yet another even simpler and i think better idea:
    Code:
     [Name]
      1
    101:99
    [Slot= 1]
    
    Note the "=" sign after "Slot".
    Or any simple "decoration" that would mean "use slot 1 as reference but do not sell the (last) item from it".
    JesusPower2, MatthewDA, Ezebe and 6 others like this.
  2. We need something like this for allowing a mall to buy/sell special items. Once a customer buys the last one, it wont know what is for sale and the shop simply displays a non-friendly error message.

    Of the suggestions you made, C is the best.

    One thing that should be fixed at the same time is a specific message if the slot you are trying to sell from is empty. Then it would say 'there is no item in the slot'.
  3. I agree with Azoundria, option C seems like best. You definitely have my +1, I love this idea M4nic!
    M4nic_M1ner likes this.
  4. i love this idea
    M4nic_M1ner and AnonReturns like this.
  5. I'm a little late to the party but I also like this idea (specifically option C).

    Is there a technical reason why this hasn't been implemented yet?
  6. +1 for the restocking-from-empty point.

    Slot signs are great for solving a handful of problems with specialty items but there are a few challenges left to be solved.
  7. congratulations! youve just earned 5,000,000 dodos from mrfisherman199(JK).
    anyways, good idea. not that im holding a big shop or mall it would be nice to add, A+
  8. + a billion.. in my promo shop my items that I need to keep so players can sell to me keep getting sold xD so irritating lol
  9. A new shop system method is coming in 1.9 and [slot] will be deprecated.

    We finally have the proper fix for the issues with slot signs and will solve the issues demonstrated here.
  10. Yasssssss