This log will be brief but I will try my best to keep it updated. Big player impacting changes almost always have a thread with more information, look for them in the Empire News forum.26-JUN-2013Expanded group system to include XP Sharing and Group Buffs/Perks.Survival Changes:Custom Mobs no longer spawn close to another one of same type.Fixed bug in min spawn distance from player (previously only spawned CLOSE to player)Netherhounds Speed bonus reduced from 6 to 3.Uncommon custom mobs now despawn like normal mobs. Rares will not despawn still.Res 607 is finally unclaimable...22-JUN-2013Groups feature released!Players can now group together for easier chatting.Survival updates - Respawn timers are now world based instead of server wide.21-JUN-2013More tweaks to Survival updateEnraged Creeper added18-JUN-2013Survival Update! Difficulty on all worlds raised to NORMALZombies have been modified from vanilla to break wooden doors in normal mode. Secure your base!Custom monsters have been added to the wastelands and wild...Custom mobs drop new special items! Adventure out and find some new items!22-FEB-2013Fixed issues with arrows not firing correctlyFixed issues with itemframes randomly falling offFixed issues with paintings just being really weirdFixed issues with Ghast being able to attack you while out of visible range (Now will always be visible)21-FEB-2013Supporters and staff now have colored name tags! (No Jack, we're not using TagAPI =P this was simpler )Entity limiter will no longer kill mobs that have picked up players items.More performance changes - should no longer lag spike anymoreEntity Range change - Lowered the distance players can SEE entities - This will greatly reduce client side lag, especially in the shop world. You should not be affected much by your neighbors residence now. Shop world should no longer lag anyones client! Those item frames will now only show when your close to them These Entities are still there and unaffected gameplay wise, just not being sent to the client when not near them to optimize performance.14-FEB-2013New shop released! /shop and new town portals in place to get to it. Old shop removed.Fixed issue with items flowing in water being deactivated when out of range.Other activation improvements to ensure no impact to gameplay.the -move blocking all actions on Residence reverted.Town will now receive broadcasts when a new player has finished the last question of the tutorial, so players can go greet the new player when they exit.Bats are now spawnable in town from Eggs bought in /shop.Bats and Squid will not despawn in town.12-FEB-2013Move flag optimizations for Residence-move on a residence now puts you back a few blocks before you stepped on it, instead of teleporting you to some other location (It will still teleport you to the far location if it cant reliably figure out how to put you back)-move will now block players from doing other things on the residence such as using shops or accessing chests, so that stuff on the edge of your residence is also protected (reverted)enderpearls now honor -move and will not allow you onPreparing for the shop update, deployed world so we can configure it.Performance optimizations to Residence. Please report bugs but shouldn't be any!Local chat in town has been expanded from 100 blocks to 128.Local chat in the wild has been expanded from 100 blocks to 512 blocksOcelots will no longer potentially spawn 3 ocelots (This was not a bug, as it is desired vanilla behavior, but due to us having egging, it had to be altered)World View Distance increased to 7 for all worlds for better visuals.Entity activation range for animals reduced to 16 to compensate for better view-distance. This will not impact gameplay, just if you look at them in the distance, they won't move much.Firespread is now default off for new residences and /res default. This includes town roads too.Wither will now never be killed by Entity Limiter auto kill31-JAN-2013Vault Revamp - New Features!Vault now can store EVERY item without losing its data. Includes books, renamed items, and all the new items.Vault can be expanded to have multiple pages! Type /vault helpVault pages can be named for easier access. Type /vault help01-JAN-2013Server update - Fixes some bugs in Bukkit.Fixed some random bugs in the empire code.Entity Limiter auto kill now favors monsters before it kills animals.Fixed counting bug in entity limiter for the wildFixed bug in entity limiter that caused it to create a lot of lag.22-DEC-20121.4.6 Update - Fireworks are infinite useMAJOR EMC CODE REWRITE: Every major point of code was modified for a massive performance improvement.Many bugs were found and fixed immediately after releaseChestShop now can sell 3 enchant itemsChestShop now has [slot #] feature to sell special items like written books02-DEC-2012Major performance boost. Using bleeding edge technology and other improvements.Massive boost to voting rewards and supported sites! Tons of free rupees!25-NOV-2012More 1.4.5 updates.Wood buttons now protectedGlitch that gave infinite use spawn eggs fixed. Previously glitched eggs now auto fix selves.Anvils now have uncapped levels. You will still see on the client that its too expensive, but it'll still work if you have the correct level.17-NOV-20121.4.5 Update.Fixed Animal egg duplication exploit... Anyone found to of abused this will be punished.Fixed Boats being able to knock down item frames. Anyone who abused this will be punished.Most major bugs fixed now.1-NOV-20121.4.2 Updates and bug fixes.Ended Halloween Special31-OCT-2012Updated to 1.4.2Halloween special!