I need 3D Builder/Builders

Discussion in 'Miscellaneous' started by Silken_thread, May 5, 2021.

  1. I am looking to build a fantacy fictional group of warriors, My skills are gathering matierials.

    I want 8 warriors, one warrior on each res with some dragons flying above them. To be built over 8 residences, circling around /v 13131 /Smp6 that will bridge over roadways. Some tera-forming will also be required to enhance the scene.

    This is a huge project, hence I will need more than one highly skilled builders; both those who can build in 3D using 2D images for inspiration and tera forming builders.

    I am currently gathering some images 4 male, 4 female warriors, may add some smaller Dwarf warriors also. Think of "Tauriel" "Legolas" <-> (Someone who had too much to drink :D) from "lord of the Rings" "The Hobbit" you could also stick "Katniss Everdeen" in there.

    Images are a guide, I do want detail and a lot of bright color/colour

    https://www.pinterest.co.uk/pin/380343131011101206/

    https://www.pinterest.co.uk/pin/6825836913393672/

    https://www.writersofthefuture.com/wyverns-vs-dragons/

    https://i.imgur.com/DjeF5v8.jpeg

    https://i.imgur.com/lCXChIF.jpg

    https://i.imgur.com/W4rSLNy.jpg

    https://i.imgur.com/DunoJjM.jpg

    https://i.imgur.com/F9vqboX.jpg

    https://i.imgur.com/MDtbsrA.jpg

    https://i.imgur.com/vYiXfXy.jpg

    https://imgur.com/a/bmhcSLm

    Let me know if you would be interested in helping/building this and an example of your work.

    I am looking for high degree of skill, to at least the level of this build and higher on /utopia /v 5322
    liamwill and KatydidBuild like this.
  2. I do not have the time necessary to work on a project like this right now. In a few months I would, but I would then still only want to do the creative designing aspect, and I’d probably want to work alone, as I tend to plan colour schemes, compositions and the like to a degree that is usually unheard of in the non-professional scène.

    There is, however, one thing that I always do before I start working on a commission that I can also do now, which is managing expectations: Explaining what is and isn’t possible, and what might work better than what you have planned right now.
    I am not experienced with humanoid statues, but I have worked with people who are, and know enough about it to know what you can and cannot expect.

    If you want a realistic humanoid figure in a pose that fits in a 60*60 area, you should not expect it to look good. Or, at least, not good to my standard. Organics start working better the larger you make them, and, below a certain scale, it just doesn’t work.
    If you actually want eight figures on eight residences, I would really advice you to go for a more cartoon-like feel, or just generally abstract the features to a certain extent, such that the more complex shapes (like muscles, or facial features) can be done in a way that makes it fit in with something on this scale.
    You mentioned 5322, (which I think you’re right in calling the bare minimum of what can be called good building,) that building, too, has a lot of abstraction and simplification going on, going for a far more cartoon-like style than any of the images you’ve shown. It’s, generally, one large combination of the simple cliché organics that work in Minecraft. You subject-matter is not suitable for that kind of thing.
    An example of this cartoon-like approximation that you can visit for yourself would be this residence by Eclipsys: (To teleport to where I’m standing, go to res 106.)


    I think this does kind of work, but it works only because it is a cartoon-like figure that has been further simplified. It does not have any detailed clothing, instead going for large and obnoxious armour with large and obnoxious features. It does not have a face, it does not have hands. In general, it would fit right in with video games from the 90s.
    Additionally, this figure barely fits on a single residence. Another figure on the residence next to it would make it feel somewhat cramped, even though it is standing in a really space-efficient pose.

    Something similar in scale, that you cannot take a look at, would be something like this here:


    I think this looks pretty good, but it does not have a face, or any detailed clothing. This, too, would fit right in with a 90s video game.
    Additionally, this build is done by a professional builder. They would not accept rupees, or a thank you. Building is their job, and they expect a good pay for it. A figure like this, without any landscaping around it, would probably cost you 20-50 bucks. I would not be able to make something on this scale look this good. I’d need more scale to achieve the same level of realism (and I’m not a bad builder.)

    The smallest scale I think is possible at which you can actually get some facial features and clothing details in, would be around the 50 block wide torso, or something like this


    This, too, is done by a professional builder specialised in organics and, though the figure itself is a lot more realistic in shape and proportion than the other things I’ve shown, it still doesn’t really have any detail to the extend that your images seem to suggest you want. One of the images in your list is an image of just a face. At the scale you want, having a face at all is basically impossible. At a scale where you can only fit two figures on the eight reses, you might be able to get in two eyes, a mouth, and the general bump for the nose, but that would be about it.

    Of course, actual somehwat realistic faces are possible, but they require the build to be on a scale that makes building just the face in survival unpractical, let alone a full body including it. Here is what I think to be possibly the best Minecraft build of last year, by Chlorix, showing exactly what kind of scale you need to get a realistic face, in a 500*500 build:


    If you really want to do a project like what you described with a space constraint (which I think, generally, is the issue with this idea,) I’d advise you to either go for the kind of style I showed with the first professional image, where the figures lack any form of face or detailed clothing; or to drastically cut down the amount of figures (going to max 4, probably 2 or 3,) and make something with a bit more detail, like the second professional image I showed you. I don’t really think anything else is feasible.

    Organics are really difficult in Minecraft. Once you leave the paved roads of mythological creatures and landscaping, you start getting issues, especially once you start trying to make something of which everyone instinctively knows the shape, like a human body.

    Even landscaping is sometimes messy, let's take this example I worked on with T-3 (He is the landscaper; I'm the tree maker.)

    This render by Rebelite makes it looks really good, but, in reality, the trees and the mountain are not on the same scale. The mountain is way too small, but, because they’re not “one the same plane,” you don’t see that the scale is wrong, and the mountain just looks like it’s further back than it actually is.

    I have two separate tree stashes. One of them is of trees on ½ scale, and the other is on 1½ scale. They are to be placed on different planes of the same building, making it look good from the intended angle (the centre for which this is a backdrop,) but absolutely off from any other. When building in Minecraft, you are going to have to use tricks like this to get your builds to look good.

    There are some amazing builders out there. Some of them have made absurdly good looking structures, but all of them work around the constraints that Minecraft poses with creative decisions.
    If this was a commission that I was taking on, I would advise to go for the smaller scale, and approximate a lot more. Not because that is objectively the better idea, but because smaller scale organics are more up my ally.
    If what I’ve shown you so far is indeed, as I feel like, the level of building you’re after, I can try to get you into contact with some professional builders I trust, such that you don’t have to navigate the messy world of the professional scene, and don’t have to commission via a team, which usually takes 20-50% of all revenue. I honestly wouldn’t have a clue about the price estimate, though, since you want it all well-done and good looking, not only from afar, but when walking around in survival as well. Neither would I be so sure I could make it happen, since most of the connections I have are people I didn't know that well, and whom I haven’t talked to in at least a year. To make matters worse quite a few of them (_Aranos, T-3, Chlorix) now lead the teams they used to work for…

    Anyway, I understand this might be a bit of a bummer answer, but I hope it helps :)
    Silken_thread and FadedMartian like this.
  3. Wow that was epic, but great info; it helps alot and you're right, to get the detail I would like this wouldn't work.

    So plan B

    A starwars theme! I need to give this more thought

    Really appriciate the time you took to explain all that though, Egeau.
    Egeau likes this.