*Got Bored* (Forum Game) Poems of a Hero RPG

Discussion in 'Miscellaneous' started by NetherSpecter, Jun 27, 2014.

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  1. Here's to what I hope to be an elaborate forums game involving a lot of crap...

    Races and Backstories
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    Human-Strong in Likeness and Nobility. These common folk of Norune are the inhabitants of a large island located in the middle of Zedas. You start as a traveling merchant who was attacked by a band of Enraged. To avenge your friends and family you sign up with the Order of the Vanguard to stop the reckoning and save the world. [Racial Benefits=+1 to Likeness, +1 to Trading, +2 to Swordcraft]

    Dwarf-Bold, stubborn, and downright rude, you hail from the underground mines of Rilzorrmar, deep within your mining group finds a secret tunnel leading to the surface. Having dreamed of walking under a blue sky you take your first steps into the human world. [Racial Benefits=+1 to Axecraft, -1 to Likeness, +2 to Health]

    Elf-Often called SharpEars, a derogatory term used by most human especially that of Nobility. They emerged from the forests of Izland in hopes of a good life like that they heard humans lead, instead they were met with hate and war. You start on the battlefield fighting for the humans you are forced to choose between your own kind, or those you serve under. [Racial Benefits=+1 to Marksman, +2 to Stealth, +1 to Trading]

    Stats and What They Do
    -------------------------------------------

    Swordcraft-You are skilled in using any kind of blade. Supports=Swords, Spears, and Daggers.

    Trading-You are trained in the art of negotiation, you are given better prices with traders of your own race.

    Axecraft-You swing a large axe whether it be crude or well made. Supports=War Axes, Chopping Axes, Warhammers, and Tomahawks.

    Marksman-You aim with ease and have become adapt to seeing those at a distance. Supports=Javelins, Bows, and Crossbows.

    Stealth-You know how to pick pockets, locks, and assassinate. Supports=Backstabbing, Pick Pocketing, and Lockpicking.

    Likeness-The most important stat in the game, become more liked by good people or hated by them. With a high likeness you are more likely to obtain gifts from your followers, better prices in cities and become more persuasive. With a low likeness you become intimidating and are allowed to kill normal NPCs.

    Magic-A stat mostly needed for mages. Supports=Staffs, Tomes, and Mana.

    Health-Your base health stat. Each point equals 30 HP Maximum.

    Mana-Used by mages to activate their spells. Each point equals 10 mana.

    Classes and Their Starting Stats
    --------------------------------------------

    Warrior
    • Axecraft = 8
    • Swordcraft = 8
    • Likeness = +3
    • Stealth = 2
    • Marksman = 6
    • Trading = 6
    • Magic = 2
    • Health = 8
    Archer
    • Axecraft = 2
    • Swordcraft = 4
    • Likeness = +3
    • Stealth = 8
    • Marksman = 8
    • Trading = 8
    • Magic = 2
    • Health = 6
    Mage
    • Axecraft = 0
    • Swordcraft = 2
    • Likeness = +3
    • Stealth = 2
    • Marksman = 0
    • Trading = 10
    • Magic = 15
    • Health = 8

    *Defense is completely based off armor and shields*

    Classes Starting Spells and Equipment
    -----------------------------------------------------

    Warrior's Starting Spells

    • Crude Defense - You block you opponents next attack no matter who he selects as the recipient. The attack you block deals full damage, defense does not matter. (Requires a shield to be equipped)
    • Spike Shield - You inflict 25 Damage to your opponent. This spell ignores all defense. (Requires a shield to be equipped)
    • Blade Sweep - You swing your sword in a wide arc, dealing 15 Damage to two opponents. (Requires a sword or axe to be equipped)
    Warrior's Starting Gear

    • Wooden Shield - (Allows you to use any moves that require a shield) +15 Defense
    • Wooden Sword - (Allows you to use any moves that require a sword) +5 Damage
    • 1x +15 Health Potion - Heals you for 15 points of health.

    Archer's Starting Spells

    • Piercing Shot - You take careful aim ignoring your target's armor you deal 15 damage. This spell ignores all defense. (Requires a bow to be equipped)
    • Pulled Effort - (Active) When active your basic attacks deal an extra 5 damage. (Requires a bow to be equipped)
    • Eyesight Engage - When used, your opponents all lose 15 defense for the rest of the battle.
    Archer's Starting Gear

    • Basic Bow - (Allows you to use any moves that requires a bow) +5 Damage
    • Elven Cowl - +8 Defense, +2 Stealth
    • 1x +15 Health Potion - Heals you for 15 points of health.

    Mage's Starting Spells

    • Ice Bolt - (Uses 10 Mana Points) You fire a bolt of ice at an enemy unit inflicting 20 damage. This spell can be blocked if the opponent has a large shield. (Requires a staff or hand magic to use)
    • Fire Ball - (Uses 15 Mana Points) A large ball of fire is sent spiraling towards your opponents hitting two at once with 15 damage. This spell ignores all defense. (Requires a staff or tome to use)
    • Snap Root - (Uses 20 Mana Points) You wrap a vine around an opponent hindering their movement for 1 turn. This spell does not affect other mages.
    Mage's Starting Gear

    • Tattered Robes - Adds 5 Mana to your Mana pool.
    • Basic Staff - (Allows you to use spells that require a staff) +1 damage to spells
    • 1x +50 Mana Potion - Restores 50 Mana Points.
    • 1x +15 Health Potion - Heals you for 15 points of health.
    How to Play (MUST READ)
    ---------------------------------------

    1. Go to inbox.
    2. Contact NetherSpecter
    3. Send me a message with the form below filled out, and the title being the game's title.
    4. And await your adventure to start.

    Name:
    Race:
    Class:


    IF YOU POST YOUR CHARACTER HERE AND THEN PM ME I WILL ASK THAT YOU DELETE YOUR POST ASAP.

    If you have any questions post below or just message me.
  2. Battle Mechanics and Spell Pages
    ----------------------------------------------

    There are many people in game that wish to battle be it PVP or PVE you will be brawling quite a bit. The mechanics can be a bit complicated at times and here's a small explanation on how it works.

    Here's an example of a PVE experience. You may only complete one action per post for example: Attack Target-1 Would be a single action and then your post should end.

    When you attack as a party you should type it out like so: NetherSpecter Attack Target-1

    When using an ability it should look something like this: NetherSpecter uses Blade Sweep* on Target-1

    *The color code is very important for me to easily calculate damage quickly.

    Equipment Calculations

    Equipment is the most important stats in the game. They add a wide variety of stats and if enchanted they bring a lot more to a fight than most realize.

    There is a lot of different equipment and how they act out in battle makes all the difference. The base offense stats (Axecraft, Swordcraft, and Marksman) play their own part in mathematically increasing your damage, defense, and maneuverability in a fight.

    For instance: Having a high Swordcraft stat will allow you to hit with a sword more often, upgrade your basic attack damage and spell damage, and how often you will earn a critical strike against an opponent.

    Ability Advantages

    Abilities are to be the most common way to win fights easily. They can do all kinds of damage, effects, and defense appraising.

    There are 3 types of abilities used in PoH: Physical, Range, Magical

    Physical - Warriors normally use Physical abilities and if the target has any sort of reflection or contact spells Physical will trigger them.

    Range - Archers and Mages will use these quite a bit, Range abilities will only set off area traps and spells.

    Magical - Mages are the only character to use these, the only effects to be trigger by these are anti-magic spells.

    Spell Pages (IN PROGRESS)

    Warrior -

    Available at Levels 1-5
    • Crude Defense - You block you opponents next attack no matter who he selects as the recipient. The attack you block deals full damage, defense does not matter. (Requires a shield to be equipped) START
    • Spike Shield - You inflict 25 Damage to your opponent. This spell ignores all defense. (Requires a shield to be equipped) START
    • Blade Sweep - You swing your sword in a wide arc, dealing 15 Damage to two opponents. (Requires a sword or axe to be equipped) START
    • Pummel Strike - Lash out with a sword and shield combo, dealing 15 damage first then 20 afterwards. (Requires a sword or axe and a shield to be equipped) LEVEL 2
  3. Locked as per request
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