======= UPDATE ======Read before posting!The current discussion is about the fact EMC will be adding another pair of wild/nether.This pair will be called the Wastelands. It will reset often, and be used as a resource collection world.The Curent wild/nether we have today WILL NOT EVER BE RESET!This land will be for building onThere was initial discussion about the possibility of renaming the current Wild/nether to be the wasteland instead (as it would never reset) but theres general concensus that this isnt wanted, so the new worlds will be the wastelands (unless community concensus wants it the other way around)Please read my post here: http://empireminecraft.com/threads/discussion-the-wastelands.21280/page-4#post-391026We are discussing the ideas of giving the current group of wild/nether a new name to go along with the Wastelands group. =======old post:======= To clear some things upWhy wasn't it reset for Emerald? We obviously can not reset the wild due to the increased wild gameplay and our plans for wild support. While it would of been nice to have the wastelands back then, we were not comfortable enough with plans to do such a thing. So much was going on then... Emeralds were also a rare ore to begin with, and also obtainable by other means of trading... So it did not have as high need. However, 1.5 is coming and yet another ore added, except this is a pretty major one with no way to get beyond going far in the nether... We are now comfortable with the wastelands idea, and are able to bring it backWastelands, Wilderness, which is which? Wastelands on EMC was before my time, so I only "heard" about it. It wasn't much clear about which was which to me back then. A few weeks/months ago people might of heard me reference the "resets often" as the wild and the "never resets" as wastelands because as players mentioned... a wild that never resets could be considered a wasteland.... It rots and never looks good. However ICC informed me EMC had it the opposite direction before. Wastelands resets often and Wild didn't. The other way to look at it is the Wastelands world was constantly "destroyed".. Both ways kind of work.. but making the current wild the wasteland might make the best sense, as it fits the description of a wasteland better.So what route are we going? The signs are currently placed on SMP1 as the old EMC style, where Wasteland resets often and Wild doesn't, but I honestly think we should correct that and do it where Wild = Resets and Wastelands does not. To me that makes sense... A wild that doesn't reset will become a Wasteland.What do you all think? Which should we go with?