So here we are in Week 2 of the Games, and after a bit of digging around, I didn't find much in the way of event discussion (even within the main thread). This should give people a place to discuss the pros and cons of each event, so that we can help make future events even better. I'll provide my own analysis for the events, but I welcome you all to add your thoughts as well.Disclaimer: This thread is intended for constructive criticism only, to help improve the quality of the Games as they progress. It is not intended for complaints regarding staff. Horse Race-Layout: An ascending oval marked with hazards and obstacles. Players began at the bottom of the track and worked their way upwards around the ring. Two pitfalls, halfway around and directly before the finish line, resulted in starting over if the player failed to make the jump.-Pros:Relatively short course. Skilled riders could make relatively quick runs, allowing competition to progress smoothly and efficiently.Diverse obstacles catered to a variety of skills among riders. Jumping and ground movement were equally important.Event horse kept everyone on equal footing, stat-wise.Track was easily observed from stands, allowing observing players to enjoy the event and cheer on their server's riders.-Cons:Crowd Control. Use of fireworks, Cupid's Bow, and items thrown on the track served to disrupt the competition and distract riders. Fireworks also contribute to second issue:Lag. Numerous fire hazards, fireworks from observing crowd, and potentially other track issues caused several players to experience significant lag, in some cases causing them to forfeit the competition entirely.Pitfalls. In the two places where pitfall traps were located, these ran straight to ground level and necessitated riders to start over from the beginning. In several instances, they "timed out" for their run, unable to complete it.-Personal thoughts:Pitfalls are fine, pitfalls that cause you to start over from scratch are not. Their purpose could have been served just as well by a floor below the horse's jump height, allowing a rider to back out and attempt the jump again, rather than cycle through the entire course to that point.Lag issues are a serious concern for some players. Tracks should be designed with this in mind, and things like fireworks and Cupid Bows disabled to prevent interference.Foot Race-Layout: A long, narrow, winding trail of netherrack, pockmarked with packed ice and soulsand, enclosed in a glass tunnel. Course was designed with a heavy Nether theme, including mock Fortress and a "King Ghast" sculpture in the center.-Pros:Course is challenging, but can be completed by all competitors without restarting."Nether" design is fitting and looks awesome.-Cons:Long winding course. Completion takes upwards of five minutes. Lack of diversity in obstacles makes this course tedious as much as challenging.Observation is poor. The course twists back, around, and under itself, and the Nether Fortress motif blocks visibility for numerous portions of the race.Tight quarters. Narrow path, sharp turns, and overhanging glass serve to further impede runners.-Personal thoughts:Entirely too long. I and others voiced concerns about the length, and Krysyy informed us of the reasoning (Time dilation, helps to string out the runners and separate competitors by seconds rather than miliseconds), however in my opinion the course could be about half as long as it is currently and still fulfill that purpose.Too much Fluff. The Nether Fortress and Ghast are cool-looking, and it's clear a lot of attention and detail has been paid to both. Sadly, they also serve to impede the viewing crowd, meaning this event is not one the audience will get much out of except at the start and finish lines.Archery-Layout: A narrow trench at one end of the field, an array of increasingly distant targets with redstone lamps and buttons to indicate a shot. Three minecart targets timed at various intervals to appear, and a final 'hidden' target which only appeared behind piston doors for a brief moment.-Pros:Open course setup. Great view from stands meant a competition worth watching as well as participating in.Redstone-timed course. The actual course was exceptionally designed and offered a diverse challenge in both moving, stationary, and timed targets.Clean design. Course was built with a minimum of architectural 'fluff' and meshed well with the arena. Nothing to distract or impede the competition in progress.-Cons:Single-player timed course. Not a con of itself, but made practice turns somewhat tough to organize during busy hours.Unintentional multiplayer! The initial design of the practice system made it difficult to tell if someone was already on the course, and would allow multiple players down into the pit. This was later fixed.Redstone system. Timers, hoppers, triggers, and other redstone circuits presented potential lag problems to low-end computers*. *Disclaimer: I do not actually recall hearing lag complaints while observing the ccompetitionMinecart woes. For a good portion of practice, the minecart targets were unreliable or not functioning at all.-Personal thoughts:Best event so far. Most 'cons' I can list amount to nitpicks or minor technical difficulties, the course and the event were well-designed and fun to try and watch.I don't think the water-trap half of the competition was really necessary. Hard to tell if it added or detracted from the event though, as some players got higher scores on the water run.Damn that gold target was tough! I conducted some experiments in single-player and found that the recessed corridor where the trigger buttons were placed meant even a properly aligned shot had a good chance of sticking in the ceiling rather than reaching its target. Not necessarily saying it should have been easier, but in terms of design it was poorly positioned.Parkour-Layout: A long spiraling course around the bowl of the Games Arena, from bedrock to ceiling height. Construction echoed the levels of Minecraft, progressing from End and Nether into underground, overworld, and sky.-Pros:Course was beautifully designed and largely easy to understand.Extra tiers were cut into the Arena observation area, allowing spectators to watch participants' progress more effectively.-Cons:Inconsistent "checkpoints." While there were some places where it was possible to fall and resume your progress, these were not effectively laid out - in some cases, failing one jump meant running a large portion of the circuit all over again, while the fall before it would have allowed you to resume progress with less time lost.No "free run" testing phase. This event was kept under wraps until the day of trials, with no practice permitted. This resulted in some confusion for the initial runners, particularly in the more "open" sections of the course. More importantly, it did not give staff time to smooth over trouble spots until the event itself.Poor organization. The event was intended to be run on a server-by-server basis, with everyone competing at once - the first "winner" from each server would advance to the finals. This plan was scrapped in favor of a timed progress-based method when the length and difficulty of the course proved too much for the participants.-Personal thoughts:While the course itself looked amazing, it suffered from too much form over function. In particular, failing at the cloud layer and at certain points in the Underground would result in runners starting almost from scratch. Not one person was able to complete the course during trials.The single biggest flaw was keeping the course hidden until the day of trials. Allowing practice would've given staff a much better idea of how long trials would run, time to fix particular "trouble spots," and adjust the course to allow proper checkpoints - in particular, failing a jump on the Cloud layer could result in starting over from the Nether level or lower.Pig Racing-Layout: A "farmland" circuit of wheat fields, hay stacks, farmhouses, and brick walls.-Pros:Gorgeous course design. It was intuitive, challenging, and easy to spectate.-Cons:Nothing at present. Further feedback encouraged.-Personal thoughts:No complaints. I wasn't present for enough of this event to form a solid opinion, but from what I did see, everything ran as smoothly and efficiently as you could hope for. SwimmingVillager TennisMob ArenaBoat RaceFirefloorNether SpleefPVP TournamentEnder Pong Feedback will continue to expand and adjust to incorporate further events. Please share your own thoughts, and remember: be constructive!